It will run but its not going to have the performance you are most likely looking for.
I don't know why but your phrasing made me laugh.
It will run but its not going to have the performance you are most likely looking for.
Heh, I completly disagree, not even with good artwork and faked effects will they be able to come close
Sorry, a bit OT but...
Dual core @3.2Ghz.
7800 GTX.
1 Gig of Ram.
Would that sort of system allow Crysis to run at decent settings? Would it do it justice?
Rangers vid is the straw that broke the camels back.
i tell you crysis is much less impressive once you start diging into the editor ,looking at the features .
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Disco Stu said:Did you know that disco record sales were up 400% for the year ending 1976? If these trends continues... AAY!
After seeing that vid Rangers posted i'm soorely tempted to wait until there is more powerful hardware available. It looks just so incredibly amazing that I would hate to play through the game and miss out on all that!
This is such a dumb topic! Unless Sony and MS pull a Nintendo, how can you possibly believe that things won't improve? Crysis does some very good things, but it's far from the best in everything, and far from perfect such that another 4+ years of technological research and progress won't be able to improve massively on. eg. The animation is poor. Soldiers are wooden, and when the guy's throat is grabbed he turns into a statue until a rough transition into ragdoll mode when thrown. Current-gen console games already offer better animation. Going forward, procedural animation (behavioural physics) will be a zillion times better, and we're set to get that in upcoming current-gen console games, let alone 4 years time. Lighting is also primitive by future standards. There may be some progress with real-ish dynamic GI this gen (KZ2 is making promise here but it hasn't been shown convincingly to my liking yet), but there'll certainly be real indirect illumination next-gen. Material tech is also very standard in Crysis. Compare shooting up those concrete pillars (no effect!) to shooting up pillars made of something like digital molecular matter that gets ripped to pieces. DMM will be present in Lucas Arts upcoming titles, and will represent a marked improvement over Crysis in that respect.
These new, far better technologies will be available starting this gen. They'll certainly be available to next-gen hardware, consoles and PCs alike. This gen won't be able to accommodate the resource-devouring solutions of Crysis like the very high res shadows or textures (next gen procedural content may solve this if this gen doesn't), or the very plentiful foliage, but the core technologies of Crysis aren't the be all and end all of this generation of hardware, let alone next-gen! A lot of the impressive look to Crysis is actually artistry, like GT has managed on PlayStation. Without being technically more demanding that other racers, Polyphony have managed to look far better. That intro into Crysis with the sniper rifle was very artistic. The motion was natural; the nearby branches reacted accordingly; the DOF and optical effects looked convincing - but it wasn't anything technically beyond other engines or system. It was just that CryTek pulled it together into a great look. In other areas Crysis looks very normal.
If we consider ourselves to be in the second year of teh generation, the equivalent would be 2002 last time around; here's what the top 10 PC titles according to GameRankings were in 2002:
the animation in assasin's creed and uncharted both proved to be far more fluent and realistic than in crysis. and seeing killzone2 demo footage im willing to say its definetly in crysis' league. the deffered lighting is simply somefin representative of nextgen.On very high, Crysis is a very clear step above any other game available IMO and the fact that it brings a GTX to its knees on those settings obviously shows that its at least down to its technical requirements. Its not like anyones going to be able to puill of Crysis at very high on a console just by using good artists.
No game is ever going to be above every other game in every single way, thats an unrealistic expectation but Crysis certainly comes close. I also disagree that there is any problem with the animation, looks excellent to me and I certainly don't recall playing any game/demo on my 360 that had better.
the animation in assasin's creed and uncharted both proved to be far more fluent and realistic than in crysis. and seeing killzone2 demo footage im willing to say its definetly in crysis' league. the deffered lighting is simply somefin representative of nextgen.
I don't think I agree with your reasoning there. 2002 was only 1 year into the original xbox life. Novemer 2003 represents the same position vs the xbox as the PC market is in comparison to the 360.
Sounds like Cell finally being put to use. Can't wait until the same happens for quad+ on PC
Good animation for a main character and a 5-10 opponents is a matter of developer competence, not CPU power. The way Nate reacts to the environment in Drake's Fortune is impressive, without a doubt took many months of close cooperation between a programmer and an animator, and also without a doubt can be made to work equally well on a Wii (with less vertices in the characters, of course).
Are animations all pre-computed? If so then I could see how more detailed animations would only add to the rendering workload, and not that of the CPU.
the animation in assasin's creed and uncharted both proved to be far more fluent and realistic than in crysis. and seeing killzone2 demo footage im willing to say its definetly in crysis' league. the deffered lighting is simply somefin representative of nextgen.
The Dreamcast was released in 1999. The PS2 was released in 2000 I think?
2004 and FarCry were only one year before the release of the first console of the next generation. That would be 2009.
Considering that there is probably 3 to 5 years before we see any new systems, the launch titles should be able to put Crysis to shame.
Honestly I think the only thing that would be hold back the current systems from doing something like Crysis is the small amount of memory