Of course, everything is possible. But the systems are neither engeneered, neither marketted towards that. What would the sense for a developer to do that ?
Your contradicting yourself, your entire argument is build up about how apparenlty 95% of all games were made with "ugly" in mind (or "fun" if you like that word better). Last generation, all the consoles were markedet as powerhouses. Yet developers made games for that, that looked fugly and still sold... Why should it be any difference this generation?
Why do you keep saying otherwise ? Last gen we got loads of shovelwares that sold hot.
People that bought Harry Potter and hundreds of sub-par graphically games did not give a shit about graphics...
Last generation was all about power, agreed? All consoles (except maybe the Gamecube, which was rather powerful, but wasn't really marketed as that) were advertising about how powerful they were. The PS2 was supposedly a "Supercomputer" if we believe the words of Krazy Ken Kutagari, and the Xbox was advertised to have "CGI graphics".
Yet lots of developers made games that were sub-par graphically, most of those games were that way because they had to small budgets, and they weren't aiming to have good graphics, they were made for a quick buck in mind. Other games, were sub-par graphically, but it was more a choice of art direction, or going a different route with say cartoonish graphics etc, than it was developer ability or budget.
My argument is that "more powerful hardware benefits" but not to all.
No matter what game your designing more power is always welcomed. Even if all your going to do is do a remake of Solitaire, more power is welcomed by any developer. It is ALWAYS an advantage.
More power not only allows developers to be more lazy, it also means that in most cases you can get the wanted result quicker. It makes things easier to achieve, it gives you the room to goof off, it also leaves more room for improvement.
Contrary to what you believe Oli2, the Wii is not particularly "cheap" to make games for. You can put in the same amount of work on either the PS3 or the X360 and get better results. Which brings me back to my initial point, with the question about the Wii gpu. The Wii GPU is build to be cheap, not to suit 95% of the developers like your trying to spin it. Its build simply to be cheap and to make a profit of it. Its not better suited for developers at all, developers are in fact WORSE off, because now, many of the developers that want to develop for the wii, and not just 6 hour party games, but epic games, have a lot more work on their hand. They need to push that hardware to its limits because in many areas, a lot of the stuff they want, simply cannot be put in because of lack of hardware resources, whereas, on the X360 or the PS3, they can achieve acceptible level technically faster, quicker, and let the gameplay and story speak for itself