RussSchultz said:Heh. THe DSP I use at work uses a 24 bit fixed point processor.
And I hope to God it dies soon.
Any particular reason?
RussSchultz said:Heh. THe DSP I use at work uses a 24 bit fixed point processor.
And I hope to God it dies soon.
Its all about using the right tools for the right job. A 24 bit fixed point DSP is not a good general purpose processor.andypski said:RussSchultz said:Heh. THe DSP I use at work uses a 24 bit fixed point processor.
And I hope to God it dies soon.
Any particular reason?
DaveBaumann said:Yes, this may be a different path to NVIDIA, but its also the default path that any other DX9/OpenGL board will use so in essences its only NVIDIA that is requiring special paths.
What other directx9 boards are you refering to Dave?
Yup - I guess that's why it's called a DSP, not a CPURussSchultz said:Its all about using the right tools for the right job. A 24 bit fixed point DSP is not a good general purpose processor.
That certainly sounds bad, although the problems seem to stem from trying to fit a square peg into a round hole rather than anything else. Unfortunately I'm sure you don't have much choice in the matter, so you have my sincerest sympathies.24 bit fixed point is terrific for working with audio. Audio processing is only about 10% of what needs to happen in a portable audio device. For the other 90% of what happens, 24 bit registers and non-byte addressability seriously get in the way. Ever written a filesystem on a system that can only address memory in 24 bit words? It makes the baby Jesus cry.
demalion said:You're such a bully.
Reverend said:However, I don't know all that goes on behind closed doors wrt API vs HW... David's comments about this sounds plausible...
No offence andypski, but you work for ATI and since I honestly do not know what goes on and perhaps you do (since you work for a IHV), I will read your comments as nothing more than a competitive jab at David (or perhaps even me). Feel free to tell us what you want to say in this aspect (API development, David's words about this matter vis-a-vis HW and API progress).andypski said:Reverend said:However, I don't know all that goes on behind closed doors wrt API vs HW... David's comments about this sounds plausible...
Yes. I'm sure they were chosen to sound plausible.
Reverend said:I have no arguments about David's 24bit-vs-32bit FP comments. However, I don't know all that goes on behind closed doors wrt API vs HW... David's comments about this sounds plausible...
I think that people are finding that although there are some differences there really isn’t a black and white you know this is faster that is slower between the two pieces of hardware, for an equal amount of time invested in the tuning, I think you’ll see higher performance on our hardware."
None taken - naturally you're free to take my comments how you like. After all, I do work for ATI, just as David Kirk works for nVidia, and there will naturally be some competitive jabs going on.Reverend said:No offence andypski, but you work for ATI and since I honestly do not know what goes on and perhaps you do (since you work for a IHV), I will read your comments as nothing more than a competitive jab at David (or perhaps even me).
cthellis42 said:I think people are getting ready to tie you to a chair and tickle you with goose feathers, demanding "WHAT HAPPENED??!!!"
David Kirk on being the victim of Microsoft said:I think what ended up happening was during the course of DX9 development and discussions between the various parties the targeted precision changed several times and we took a snapshot when the precision being discussed was 32 and ATI took a snapshot when the precision was 24. In fact DX9 was released without any guidelines as to precision and a clarification was made later and the clarification that was made was very timed to ATI in that it did not make a statement that 24 was not enough.
LeStoffer said:Sorry, I just don't buy the "we took a snapshot but was unlucky". The target precision was discussed of course , but Microsoft knew well that the IHV's had to have the call early enough to being design.
Nice spin, Kirk, but the fact is that you choose what you thought was (and still think is) the right thing to do.
Edit: Thanks Dave H, nice link!