Factor 5's Musyx code for the GC is pretty cool, but I think you are stretching things to say that they invented DPLII - most PS2 programmers talk to Dolby about implementing that, or use the Sony library code.....
cybamerc said:Crazyace:
Factor 5's Musyx code for the GC is pretty cool, but I think you are stretching things to say that they invented DPLII - most PS2 programmers talk to Dolby about implementing that, or use the Sony library code.....
They did write the codec and tools for Cube, though... long before Dolby made the technology available to PS2 developers as well.
Crazyace said:PLII doesn't really warrent a codec, just crossfading tween 2 samples seems enough - ( though an all pass filter implementation would save a sample ) DD or DTS on the other hand involve a lot more calculations.
Even the PS1 or N64 can produce DPLII audio - so I guess it will appear in a lot more games....
DivX is interesting, ( I wonder if any Xbox games will use DivX as the code is already available )
The most interesting thing in the factor 5 presentation was the use of a dither texture to improve the quality of the screen display, I thought that was a pretty cute idea
Even the PS1 or N64 can produce DPLII audio - so I guess it will appear in a lot more games....
DeathKnight said:Discrete *realtime* 5.1 channel surround isn't easy which is why, until recently, it wasn't possible. Powerhouse processors were needed such as the MCPX and the unused power inside of the EE (for DTS, though I don't know the bitrate quality of it on the PS2). DPLII is just a "hack" 5.1 surround. Kind of like how Dolby Headphone Surround sounds pretty good with my Sony studio monitor headphones, but it'll never be as good as a discrete surround solution nor does it require anywhere near as much processing power.
Well, I wasn't really comparing the two. I was just using them as examples of surround sound "hacks".PC-Engine said:Comparing DPLII 5.1 to D Headphone is flawed as I don't think there are headphones with 5 separate drivers as in 5 separate speakers
Also nobody is saying realtime DPLII is better than DICE but it gets close. Listen to ED and Halo and you'll understand. Arguing over paper specs isn't going prove anything
DeathKnight said:Well, I wasn't really comparing the two. I was just using them as examples of surround sound "hacks".PC-Engine said:Comparing DPLII 5.1 to D Headphone is flawed as I don't think there are headphones with 5 separate drivers as in 5 separate speakers
Also nobody is saying realtime DPLII is better than DICE but it gets close. Listen to ED and Halo and you'll understand. Arguing over paper specs isn't going prove anything
How close DPLII is to discrete surround or how good it sounds in comparison is highly subjective. Just depends on the person listening.