They just started talking about this at GDC apparently:
http://nocturnal.insomniacgames.com/index.php/Main_Page
More at the link..
edit - a press release. Wouldn't you know, Mike Acton is behind it all
http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&STORY=/www/story/02-21-2008/0004760453&EDATE=
http://nocturnal.insomniacgames.com/index.php/Main_Page
Our goal is to develop an open collection of libraries and utilities for addressing common challenges in game development.
Nocturnal is not a game engine. The libraries provided here are potentially very useful for developing a game engine, but we want to avoid the 'all things to all people' that so often results in overly complex and/or under-performing monolithic engines. Instead, we want to provide a useful toolbox for the professional game developer.
There are a lot of common problems that are presented during game development. These problems are often solved separately at game studios across the industry. Sometimes the same people end up writing the same solution at several companies throughout their career. This is a waste of resources that can be avoided by openly sharing useful foundation code and techniques across company boundaries. We feel that this kind of sharing will allow studios to focus more on what sets their games apart and less on the basic building blocks necessary to create a modern game. It is our hope that this will result in studios making better games in less time, and hence benefit the industry as a whole.
More at the link..
edit - a press release. Wouldn't you know, Mike Acton is behind it all
Highly-Acclaimed Independent Videogames Developer Insomniac Games Announces 'Nocturnal Initiative'
Ratchet & Clank(R) and Resistance(TM): Fall of Man Creators Kick Start
Industry-Wide Tech Sharing by Providing Free Source Code, Tips and
Tutorials
SAN FRANCISCO, Feb. 21 /PRNewswire/ -- Independent console games
developer Insomniac Games, creators of the multimillion-selling Ratchet &
Clank(R) and Resistance(TM) franchises, today unveiled a tech-sharing
initiative dubbed 'Nocturnal' in which it will share elements of its
technology source code and presentations free of charge with the worldwide
development community.
"The Nocturnal initiative is designed to encourage greater
communication and information sharing among the development community
because it will ultimately enable us all to create better games at a lower
development cost," said Mike Acton, engine director, Insomniac Games. "And,
in the end, it's all about making great games."
Nocturnal is being deployed in separate phases. The first phase,
Insomniac's "R&D" site (http://www.insomniacgames.com/tech/techpage.php),
launched in August 2007, and has been updated every Wednesday with new
presentations, research and articles since. Phase two will be launched
shortly, and will open some of Insomniac's source code under a liberal
open-source license. Source code will be documented and downloadable from a
wiki at (http://nocturnal.insomniacgames.com). Insomniac will further
support Nocturnal by releasing additional source code, research and
presentations in the future.
"We feel that the time has come to share what we have learned, and
learn from others to improve our solutions to the common problems that
present themselves when making a game," said Geoff Evans, an Insomniac
senior tools programmer who helped develop and launch Nocturnal.
Insomniac is allowing developers to use elements of its proprietary
third-generation PLAYSTATION(R)3 (PS3(TM)) tools chain source code for any
purpose, for free. Source code makes up the technological building blocks
that drive software development. It is often closely guarded by companies
as they create their technology. However, this has led to many functions
and pieces of code being re-written time-and-time again, wasting resources
across the industry and ultimately affecting consumers' gameplay
experiences.
"We see Nocturnal as a long-term project that may be valuable for those
who want to develop similar technology as us, but without the same effort
we needed," Acton explained. "We also believe Nocturnal may be valuable for
our fans to gain insight to our production processes, while communicating
our ideas with a larger group gives us the opportunity to generate feedback
on our approaches and ultimately improve them."
Insomniac Games is the first studio developing a third-generation PS3
title with its work on Resistance 2(TM). The company's second-generation
title, Ratchet & Clank Future(R): Tools of Destruction(TM), was acclaimed
for its CG-movie-quality graphics upon its release in 2007.
http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&STORY=/www/story/02-21-2008/0004760453&EDATE=