Offhand, I rather think the particular choice of the PS3's ethernet port structure is because of those talks about Cell's "network architecture" in general. If they want to deliver even ONE thing to crow about, they need the foundations in place to begin with. ...and since gigabit ethernet hubs and routers are still few and far between--and in general more expensive than anyone wants to spend on it--they need to supply the hardware themselves. It can carry other things along with it as well, but I assume the number and speed of the ports is to pull of the typical promise of Big Things(TM). (Hook it up to your CellTV and your PC, or better yet... another PS3! Do mystical, magical things you can't even comprehend right now!)
...whether the "upper limit" gets any more use than the HDD or the IEEE port on the PS2 is beside the point. If you don't have the capabilities, you can neither deliver product nor promise. And even if their capabilities are similarly lackluster over the PS3's lifespan, their inclusion still means nothing to us unless it actually costs us money.
I just hope they open not just games but core abilities more to 3rd parties this goaround, because even if Sony itself doesn't work out what to do with the things they include, there are enough inspired people out there to figure out some Neat Shit(TM).
...whether the "upper limit" gets any more use than the HDD or the IEEE port on the PS2 is beside the point. If you don't have the capabilities, you can neither deliver product nor promise. And even if their capabilities are similarly lackluster over the PS3's lifespan, their inclusion still means nothing to us unless it actually costs us money.
I just hope they open not just games but core abilities more to 3rd parties this goaround, because even if Sony itself doesn't work out what to do with the things they include, there are enough inspired people out there to figure out some Neat Shit(TM).