Inside the development of Halo Infinite article by Bloomberg

Discussion in 'Console Industry' started by BRiT, Dec 8, 2021.

  1. Silent_Buddha

    Silent_Buddha Legend

    Yes, but of the 12 audio logs, only 6 are part of points of interest. 2 each at The Tower and Ransom Keep, and then 1 each at the 2 FOBs. That leaves the other 6 that can be anywhere on that island with no clue where they might be. Island 2 is even worse with a total of 26 audio logs with just 16 at marked POIs.

    I mean this is probably typical of open world games, but I'm likely to lose interest before I can find them all. I didn't include the Banished Audio Logs since at least on island 1 they were all at POIs. Not sure if that'll be the case with island 2 or not.

    I generally dislike looking things up because I'd rather find things myself, but I may end up just looking online for the ones that I couldn't find.

    Regards,
    SB
     
    BRiT likes this.
  2. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■) Moderator Legend Alpha

    Oh, right. I didn't realize they had that many just out there not associated with specific subsections. I was just doing the math myself and realizing "Oh wait, there's items out there on the loose" as I was taking closer look across the map.
     
  3. Nisaaru

    Nisaaru Veteran

    IMHO Alan Wake had massive directing (game vision/play) issues like a lot of their games. I've never played a game with such beautiful and atmospheric areas where I wished somebody else made a different game with these elements. Like a movie where the technical parts are right, the story is good but all the glue to keep it interesting are made by an imbecile.
     
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