Thought so, cause how else would the name screen space make sense..hehBecause it is a cheat operating in screen space?
Doing the full "correct" raytracing stuff is, you know, kinda slow.
Some LBP2 screens ;
http://www.littlebigplanet.com/images/assets/shared/screenshots/lbp2-announce-screenshot6.jpg
http://www.littlebigplanet.com/images/assets/shared/screenshots/lbp2-announce-screenshot7.jpg
http://www.littlebigplanet.com/images/assets/shared/screenshots/lbp2-announce-screenshot8.jpg
They say they use a new graphics engine. Love to know if they use MLAA.
highly doubt its new, probably just reworked. alot of devs like saying "new engine" when in reality its the same engine heavily reworked.
it will probably use MSAA
I guess this is a new trend for sony's 1st party devs.http://www.gametrailers.com/video/abstract-features-littlebigplanet-2/100074
MLAA confirmed for LBP2
Aye, and it is a good trend as GOW3 IQ was exceptional.I guess this is a new trend for sony's 1st party devs.
highly doubt its new, probably just reworked. alot of devs like saying "new engine" when in reality its the same engine heavily reworked.
it will probably use MSAA
That's the second person to quizz SSAO in LBP2. Am I missing something?! LBP used an irradiance slice techqnieu, which is a better rough approximation of GI with more realistic soft shadowing. Now this is only applied from the global illumination lightsource, and point-lights cast no shadows, very obvious if the main lightsource was blacked out and you just used point lights. In such cases SSAO could be used. However in these shots, any ambient occlusion is likely coming from the irradiance slice method.(Also, is that SSAO i spot in those LBP2 shots?)
So any word on Red Dead Redemption?