Reach is really weird. When I stand still, lines look really sharp. When I start moving, even very very slowly, aliasing suddenly appears and starts crawling. Otherwise, the game looks great.
From memory, doesn't temporal AA cause issues when the engine drops frames?
the lighting on halo reach looks pretty similar to the HDR on halo3 do you think that they're combining two buffers at different exposures again?
http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_041610And since we’re still all kinds of work in progress, it also means that in the most recent batch of screenshots, and in the Public Beta, you might come across a few rough edges here and there. For example, in current builds there’s a subtle application of Ambient Occlusion being layered into the scene that adds a nice touch of depth into each map’s nooks and crannies, but it’s not something that made the grade in time for the Beta or for our recent batch of screenshots.
I've jot got in the BETA and the AA solution really does have some curious properties as mentioned. When you're stood still it works incredibly well, it looks about equivalent to ~4xmsaa? When moving the quality definitely degrades and there's noticeable "crawling" I'd say it seems about equivalent to 2xmsaa in these circumstances.
Noticed this as well.
The SSAO is incredibly subtle with a very small darkening radius and its damn near artifact free, its a very good implementation, the best I've seen on the 360 thus far, much better than UE3's implementation imo.
Particles and transparency effects are usually high resolution and used liberally. Texturing and models seem better, there's heavier use of post effects and there's a decent amount (by console standards) of anisotropic filtering. I'm very impressed so far, its a huge upgrade from Halo 3.
The extra pixels due to higher vertical resolution would help indeed, but tbh resolution wasn't the worst part about Halo 3 since 640p is pretty darn close to 720p. I believe it was the shaders,aliasing & texture filtering which made Halo 3 pale in comparison to other games.