1152x720 I'd honestly like more steps to make sure it is 1152 though. The compression is making it kinda fishy. Decent amount of texture filtering seems rather evident.
Sorry for my noobness, but how many MB's would that be in terms of ED-Ram?
To be honest the ps3 picture seems more blurried in general...maybe a blur filter or a bit lower resolution or both like the previous game.
supersampled PR shots, unfortunately.
These three images ought to be self-explanatory...
1152x720 I'd honestly like more steps to make sure it is 1152 though. The compression is making it kinda fishy. Decent amount of texture filtering seems rather evident.
Assuming they use a 32bpp render target you're looking at 6.32MB. If they're using 2 32bpp render targets for HDR like they did with Halo 3 (or 2 RT's for a G-Buffer), then you're looking at 9.49MB.
the overworld shot looks like its legit. A2C pattern on the hair makes it look believable. the two in-battle shots they're doing some funny business for sure, edges are way too clean.
http://images.gamersyde.com/image_final_fantasy_xiii-12238-1185_0006.jpg
Assuming they use a 32bpp render target you're looking at 6.32MB. If they're using 2 32bpp render targets for HDR like they did with Halo 3 (or 2 RT's for a G-Buffer), then you're looking at 9.49MB.
9.49MB? Well that would be swell and just inside the limit. In that case ED-Ram isn't the main reason why they are limited to that resolution, if they were to fill it up they could do 1200 by 720 (5% more pixels) unless of course they are using the space for something... else
is there any way if the resolution of reach can be seen by some of it's flat shaded alpha shots?
http://www.gamersyde.com/pop_images_halo_reach-12249-4.html
could bungie be streaming textures for Reach? or just using the ram?
by the looks of it, it may be streaming but thats just base off the looks.
9.49MB? Well that would be swell and just inside the limit. In that case ED-Ram isn't the main reason why they are limited to that resolution, if they were to fill it up they could do 1200 by 720 (5% more pixels) unless of course they are using the space for something... else
To me that suggests that they are limited by something other than eDRAM space (perhaps they're pixel shader-bound).