Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

If these are framebuffer grabs then the 360 version is sub-hd but not by much.
http://www.meristation.com/EPORTAL_...w4b7d43c0b0400/final_fantasy_xiii_360_028.jpg

http://www.meristation.com/EPORTAL_...cw4b7d450edb58d/final_fantasy_xiii_ps3_05.jpg

The more I look at it the more 1024x576 seems to be the real res. I wasn't expecting this type of difference between version though it was obvious that there would be differences.
What do you mean not by much? It's missing around 1/3rd of the pixels it's supposed to have.
 
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What do you mean not by much? It's missing around 1/3rd of the pixels it's supposed to have.
I later on said that after seeing all of the screenshots it did seem to be the res mizerdude said it was even though the screenshot used came was from the batch of screenshots that had a mouse pointer in it.
 
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It looks like the same dither artifact that effected GTA4's alpha blended textures, is also effecting the hair in the 360 version of FFXIII, although I guess it could be something entirely different.

360 Screenshot
PS3 Screenshot
Dithering in GTA4 (Image)
Dithering in GTA4 (Thread)

That isn't a PS3 screenshot. You'll see the same thing in the PS3 game.

PS3: http://www.meristation.com/v3/listado_imagenes.php?pic=PS3&idj=cw445ffb9a1071f&pes=1
360: http://www.meristation.com/v3/listado_imagenes.php?pic=360&idj=cw487ba6b46c223&pes=1
 
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Has anyone checked out the Metro 2033 shots up on DF? Their software based AA seems to be working well but there's a few obvious edges which don't seem to benefit from it all which leads me to believe they're not using any hardware MSAA samples at all. Can anyone check? Is it really 720p with shader/CPU AA and zero msaa?
 
Seems to be 720p. You'll find out about the AA situation tomorrow. Looks like just analytical AA in the shots.
 
For the record, the engine supports AAA in addition to MSAA, but in run-time, there's not enough power on the 360 to do both.

Yeah, that's what I figured, that loveliness will be left for the PC version then. The AAA seems to do a pretty good job as it is so using msaa on the 360 in addition wouldn't seem like the most effective use of the limited resources. Really interested to see how good the image quality is when you combine MSAA and their high quality AAA though, should be spectacular. Really good write up there Grandmaster, it was a great read.
 
They state analytical AA (AAA) on the engine specs, so you are probably right.
Sorry for the newbie question but I've never heard of it, nor I read someone mentioning it here in B3D. What is analytical antialiasing? Does it take quite a bit of bandwidth starving to be acceptable for PS3 and 360?
 
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