Can anyone comment on SC Conviction's resolution? It seems sub720p to me, but I'm not a pixel counter so I don't know for sure
http://gamersyde.com/gallery_12276_en.html
http://gamersyde.com/gallery_12276_en.html
I don't know any ubi games sub hd, SC use the same engine, probably bad screens.Can anyone comment on SC Conviction's resolution? It seems sub720p to me, but I'm not a pixel counter so I don't know for sure
http://gamersyde.com/gallery_12276_en.html
If these are framebuffer grabs then the 360 version is sub-hd but not by much.
http://www.meristation.com/EPORTAL_...w4b7d43c0b0400/final_fantasy_xiii_360_028.jpg
http://www.meristation.com/EPORTAL_...cw4b7d450edb58d/final_fantasy_xiii_ps3_05.jpg
The more I look at it the more 1024x576 seems to be the real res. I wasn't expecting this type of difference between version though it was obvious that there would be differences.
What do you mean not by much? It's missing around 1/3rd of the pixels it's supposed to have.If these are framebuffer grabs then the 360 version is sub-hd but not by much.
http://www.meristation.com/EPORTAL_...w4b7d43c0b0400/final_fantasy_xiii_360_028.jpg
http://www.meristation.com/EPORTAL_...cw4b7d450edb58d/final_fantasy_xiii_ps3_05.jpg
The more I look at it the more 1024x576 seems to be the real res. I wasn't expecting this type of difference between version though it was obvious that there would be differences.
I later on said that after seeing all of the screenshots it did seem to be the res mizerdude said it was even though the screenshot used came was from the batch of screenshots that had a mouse pointer in it.What do you mean not by much? It's missing around 1/3rd of the pixels it's supposed to have.
1024x576p.So is FFXIII on 360 sub HD or not?
1024x576p.
There are the screens on the net & the links in the previous post.but how is possible to know if there isn't yet a demo or retail version?
It looks like the same dither artifact that effected GTA4's alpha blended textures, is also effecting the hair in the 360 version of FFXIII, although I guess it could be something entirely different.
360 Screenshot
PS3 Screenshot
Dithering in GTA4 (Image)
Dithering in GTA4 (Thread)
That isn't a PS3 screenshot. You'll see the same thing in the PS3 game.
PS3: http://www.meristation.com/v3/listado_imagenes.php?pic=PS3&idj=cw445ffb9a1071f&pes=1
360: http://www.meristation.com/v3/listado_imagenes.php?pic=360&idj=cw487ba6b46c223&pes=1
Seems to be 720p. You'll find out about the AA situation tomorrow. Looks like just analytical AA in the shots.
For the record, the engine supports AAA in addition to MSAA, but in run-time, there's not enough power on the 360 to do both.
Sorry for the newbie question but I've never heard of it, nor I read someone mentioning it here in B3D. What is analytical antialiasing? Does it take quite a bit of bandwidth starving to be acceptable for PS3 and 360?They state analytical AA (AAA) on the engine specs, so you are probably right.