Yep, that looks like SSAO there. The shading above the each shelf doesn't even make sense. lol
Halo 3's photomode was a 7x7 times render according Quaz IIRC. It's a very very tough one to check because you'd need to be able to spot n-1 shades for an n x n super sample (as I understand it), so you'd be wanting an edge that's long enough and an angle that's very near straight (or straight itself). I believe I've found such a grouping in a couple spots. I wouldn't be surprised if it were the same, given Bungie's obsession with the number 7.