4. There is info out on some sites that the resolution for Tekken 6 will only be in 720p. Why not 1080p?
Tekken 6 is the first fighting game to implement variable animation blur to the character models while still maintaining 60 frames per second, making the animations smooth and dynamic. As such, this requires a lot of processing power.
Besides that, other aspects of the game have changed quite a bit from Tekken 5 DR, requiring more processing power on that front as well.
90% of games today, meaning most of them, run at 30 frames per second. If it were OK for Tekken to run at 30 fps, it would be easy to increase the resolution to 1080p. There is more time for processing as a result. One shouldn’t be so quick to judge resolution of 30fps and 60 fps games on the same scale.
I don’t think there are many fans out there who would want to play a 3D fighting game running at 30fps. On the dev team, we’ve tested this several times and the results were extremely poor. Rather than resolution, character animation and the frame rate are the most important aspect of a 3D fighting game; this is the conclusion we reached.