Thought it may have been a blur filter instead as a few of the shots threw me as they looked to be quite nice resolution . It honestly begs the question though, what developer in their right mind thinks that such a fugly blur filter actually improves the visual quality? I could rub a tub of vaseline on my screen if I wanted the same effect, but then I wouldn't because it'd significatnlly degreade the viusals just like these stupid blur filters do.
I guess the rationale is that it helps combat antialiasing but the downsides are just far too high to use that reasoning and even then the aliasing is very much apparent in those screens so hasn't even achived what its meant to be doing either.
Fwiw,what sort of performance hit would a "blur" filter like this have? I assume it'd be negligeable but either way the idea of using up GPU cycles to degrade the image quality is pretty hard to swallow. Heck, why not go the whole hog and render in a sub HD resolution? The end result looks very similar but at least that way you'd be getting a performance boost out of the deal.