Still the same. (Though I'm not surprised, given that 60fps is very important to them).
Rage probably won't have AA, whereas COD has 2xAA on top of the 60fps. It's a trade-off and different devs make different decisions.
What you're suggesting is incompatible with the IW philosophy which has a very strong basis on ultra-low latency controls. Load up the CoD4 training mission/shooting range (where it is locked at 60fps) and feel the precision in the controls.
Did you ever do a FPS comparison between the PS3 and 360 for MW? I don't know why, but on the PS3 the game just didn't feel quite so sharp to me. I don't know if that was down to the framerate, or just the fact that the 6axis just doesn't seem to help with that kind of game (for me).
Infinity ward said MW 2 push to limits 360 but to be honest if 600p is push to limits a console...well... Rage forever my dear.....however cod4 has a lot of framerate drops, rarely 60 fps is steady.
Did you ever do a FPS comparison between the PS3 and 360 for MW? I don't know why, but on the PS3 the game just didn't feel quite so sharp to me. I don't know if that was down to the framerate, or just the fact that the 6axis just doesn't seem to help with that kind of game (for me).
Please do resist. This is not the thread to discuss developers' choices, as outlined very clearly in post one. We speculate on the IQ here; we talk about it elsewhere.Sorry but I can't resist
Now that would be interesting to see. id leveraging the PS3's greater storage to use more detailed textures, and still getting similar (or better?) texture detail after QCAA blurring. It would be a first, and could get more devs interested in megatextures.Carmack said pc will have better AA and resolution translation: minor AA on the console (2xAA & QAA I'll bet).
Rage probably won't have AA, whereas COD has 2xAA on top of the 60fps.
Carmack said pc will have better AA and resolution translation: minor AA on the console (2xAA & QAA I'll bet).
Can you elaborate on why you believe so? Are you taking into account what Teh Carmack said wrt opting for lower native resolution + upscale?
If true and Rage is also sub-HD (let's say, for argument's sake that it's as low as CoD4), does that change your view?
According to him the PS3 has a little "extra" memory because of the split so we could be seeing two different AA levels on the consoles. Can you dig up that comment about better AA please?
I have just reporting Carmack quote about pc better AA & resolution , so I guess AA however will be on the console although worsen. Why I have to dig up ?