It's more of an asset issue, as the type of geometry that works well for standard models will not be good for tessellation. The extra geometry necessary to maintain hard edges will cause efficiency problems if the tessellation is not used at all.
This has already been discussed to death on this forum - the dev needs to decide to build the asset with tessellation required from the start, as there's no way to just flip a switch and get proper results. Just like COD Ghosts had it always on on weapons and human heads, because the assets were created with the feature in mind.
There's still time to optimize the models before release, especially if the game has been pushed to 2015. But if tessellation wasn't a part of the pipeline from the start then it's unlikely to get added as it'd require reworking a lot of the existing assets.