Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

The people that prefer black crush and overblown whites are probably the same people who use Vivid/Dynamic/Store/Torch mode on their TVs. And the people who like the sharpen filter are probably the same people who have their TV's sharpness setting set to 100 with Edge-enhancement on. I calibrate displays and I will take proper black/white levels, gamma WITHOUT any sharpening any day. Sharpening adds to much ringing and aliasing... it looks terrible IMO.

But even if you properly calibrate your tv, a lot of shows and movies will have intentionally overblown whites or crushed blacks, or intense colour saturation. It's not impossible that many people enjoy that look.
 
But even if you properly calibrate your tv, a lot of shows and movies will have intentionally overblown whites or crushed blacks, or intense colour saturation. It's not impossible that many people enjoy that look.
I was simply responding to joker's blind test. I realize people actually like that look, but as a TV calibrator, it makes me cringe.

I wouldn't say that a lot of movies/shows have overblown whites and crushed blacks... only the ones that intentionally do it because it was the director's vision. Usually these Blu-Rays get mediocre reviews for PQ. As do Blu-Rays with sharpeneing/edge-enhancement because it adds noticeable ringing/aliasing if used too strongly.
 
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I wouldn't say that a lot of movies/shows have overblown whites and crushed blacks... only the ones that intentionally do it because it was the director's vision. Usually these Blu-Rays get mediocre reviews for PQ. As do Blu-Rays with sharpeneing/edge-enhancement because it adds noticeable ringing/aliasing if used too strongly.

Sometimes it comes down to either doing what is technically correct, or doing what the user would prefer. People filming on Red's, Arri's and top Sony camera's are always mucking with color curves and sharpness even before color grading, they do that just to improve the basic look before they get to the steps of achieving the mood/look in color grading that they want. I've read forum people complain about looks from screen grabs, but no one watches movies or plays games with screen grabs, you really need to see it in motion. Sometimes it is excessive due to two levels of processing where the original source had some as intended by the director, and then the movie distributor added their own which took it over that top, usually leading to too much edge-enhancement as you mention. But with just one level of processing as originally intended it can look pretty good. I don't know if any hd footage off camera's ever goes out without some form of sharpening in post to be honest, as far as I've read a certain amount is usually applied. Same with color curves, I don't think they are ever left stock. So calibrated display or not, you are likely always seeing some form of crush or sharpening. It's not technically correct, but if the user prefers it then sometimes that's all that matters.

Not that I agree with over the top black crush...but I just wanted to counter DF's point that doing so always hurts rather than helps.
 
Its pretty dumb that gaf has taken to altering the ps4 bf4 images to match the sharpness and color of the xone version. They should be happy with the way it looks on ps4 instead of accusing digital foundry of unfairly altering
the images.
 
I don't see any black crush.


The black crush only happened because DF set the dev kit to output full range black level, which is apparently bugged right now. Everyone else used the capture equipment supplied by Dice, and captured at limited range, which works fine.

Xbox One version looks good. It has more aliasing than PS4, but otherwise looks pretty much the same. I'd say image quality is still good. I'm looking forward to playing it.
 
CoD: Ghost (PS3)

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That's a 1080p image. I expect it's been upscaled from a 720p source and isn't a direct capture, unless you can post a source that shows otherwise.
 
BREAKING NEWS:

http://www.twitlonger.com/show/n_1rqqa5o

Infinity Ward confirms: CoD Ghost is 720p on Xbox One, 1080p on PS4
Confirmed then. I expect some people are going to need a therapist after reading that. :cool:

Having 1080p would be nice but as aegis explained the eSRAM seems to be "responsible of things" -who knows except the programmers-. For now Stereoscopic 3D support and the dedicated servers are my most anticipated features of this game, though I am not into CoD that much.

The next DF Face-off is going to be pretty fascinating. I am interested in seeing the actual difference in resolution -1080p / 720p-, the quality of the upscaler on the Xbox One and if they added some effects after dropping the resolution.
 
Confirmed then. I expect some people are going to need a therapist after reading that. :cool:

Having 1080p would be nice but as aegis explained the eSRAM seems to be "responsible of things" -who knows except the programmers-.

you wouldn't suspect that Infinity Ward is just sending a game unfinished to meet a deadline and then maybe make a 1080p patch afterwards, would you?

is that possible?
 
I wouldn't dismiss it outright. There've been several games in the past that received similar patches to the renderer, like SSHD and ZOE2 (PS3). Meeting launch day is a must for them, I guess.
 
why? dark souls was released locked at 720p on the pc
A random fan created a "any res you want patch" for it within 24hours and thats without having the source code
 
why? dark souls was released locked at 720p on the pc
A random fan created a "any res you want patch" for it within 24hours and thats without having the source code

Does not mean it possible to do with all games.
 
Great Davros! Let's find this guy and have him patch The Last of Us to 1080, since I'm not really happy with it being 720.
 
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