I don't want to sound like a broken record, we talked a lot about resolutions here, but Cervat Yerli said that Ryse is going to be a Full HD experience.
This is what I don't understand. A friend of mine also mentioned this and I am scratching my head trying to understand how you can pull that one off.
A native framebuffer means that the internal framebuffer of the console is going to be 1920x1080 no matter what! :smile2:
On the PS3 & Xbox 360 the native framebuffer of the games and the actual resolution were different things in some cases. We could never call a 720p Halo 3 a native framebuffer because you'd be wrong. But when it comes to the Xbox One things have drastically changed.
Presumably the explanation for this (my personal theory) is that the console does scaling on the level of a dedicated hardware scaler, along with the Display Planes, and the image is upscaled internally so you will get a fantastic image quality.
Additionally, I wonder... If your HDTV has an amazing picture the games will look spectacular and pixel counting won't work as it used to and the only way to actually know what resolution does a game run at is if developers make allowance and tell people what resolution they chose to run the game at.
Am I missing anything?
This is what I don't understand. A friend of mine also mentioned this and I am scratching my head trying to understand how you can pull that one off.
A native framebuffer means that the internal framebuffer of the console is going to be 1920x1080 no matter what! :smile2:
On the PS3 & Xbox 360 the native framebuffer of the games and the actual resolution were different things in some cases. We could never call a 720p Halo 3 a native framebuffer because you'd be wrong. But when it comes to the Xbox One things have drastically changed.
Presumably the explanation for this (my personal theory) is that the console does scaling on the level of a dedicated hardware scaler, along with the Display Planes, and the image is upscaled internally so you will get a fantastic image quality.
Additionally, I wonder... If your HDTV has an amazing picture the games will look spectacular and pixel counting won't work as it used to and the only way to actually know what resolution does a game run at is if developers make allowance and tell people what resolution they chose to run the game at.
Am I missing anything?