You misunderstand what's happening. Namco are rendering at >720p resolution and downsampling. This adds supersample antialiasing (a good thing). The target output is 720p. When that 720p image is then upscaled for higher resolution displays, the result is inferior to using the native 1365x960 framebuffer the game is rendered at. Quote DF:
It strikes me as a real shame that the 720p downscale has been included at all in the 360 code, when that extra resolution could have been used for all manner of better things - for example, an improved image at 1080p, better picture quality on 1360x768 LCDs and plasmas or a cracking picture on the forthcoming 1440x900 mode coming to the next dash update. Instead, all that effort seems to have been pretty much wasted.
Downsampling from a higher resolution to a lower is a good, expensive form of AA. Upscaling from that downsample is just a stupid waste that adds blur and is worse than using the higher resolution render without downscaling.
And the results was better than 720p with blur filters like Portal 2, proof.
Of course it is. But the result is worse than outputting at native.
If you compare game renders:
1) Render at 800p, downsample to 720p, output to 720p TV
2) Render at 720p, output to 720p TV
3) Render at 720p, blur, output to 720p TV
1 will generally look the best. It also costs the most to render.
For Ryse:
1) Render at 1080p, display on a 1080p TV
2) Render at 1080p, downsample to 900p, upscale to 1080p on 1080p TV
3) Render at 900p, upscale to 1080p TV
Option 2 does nothing good. Option 1 provides the most clarity but costs the most. Option 3 is softer than option 1 but faster to render. Option 2 looks soft and blurry like option 3 but costs as much, more even, than option 1!
It isn't worded that way though. The upscaler IS the AA solution they say they're using.
It's a tweet from a non-English speaker AFAIK. Those two don't mix well. Upscalers do not antialias so there's obviously something wrong with the source info (unless they are calling blurring AA). There's no sense in taking some factoid like that at face value when it doesn't fit in with other known quantities (not least of which is Crytek telling us they render at 900p!)
I'm just going by what is worded and what i see.
If you go by rendering engine design, you'd appreciate your suggestion is something no-one would bother with.