If you see the ferrari , just above the wheel , seems that one version is poly starved ...
It's labeled PS3. We used to see this difference early on when none could get much out of the CPU. I remember 2D crowds in some sports games.
If you see the ferrari , just above the wheel , seems that one version is poly starved ...
That's why I said better draw distance in the ps3 screen
Anyways, this isn't the place for versus discussion.The alpha foliage look better on the 360.
However, we will see in the DF face off
The trees are still visible and drawn in the 360 shot. That doesn't point to anything other than a crappy photo (time-of-day looks about the same). I suppose there can be the usual gamma issues between 360 and other platforms, but again it's silly to use crap photos in the first place.
Anyways, this isn't the place for versus discussion.
I'm sorry! I linked the pics to talk about the visual qualities of the two versions! not for a versus discussion
Did you take them? Was there an abrupt LOD change for the PS3 pics, or are cars just a little more angular up close?
did anyone see this? the order 1886 related,user can be wrong tho..
http://www.neogaf.com/forum/showpost.php?p=66210941&postcount=1
Dead Rising 3 shots here http://www.gamersyde.com/news_tgs_dead_rising_3_images-14641_en.html if anybody wants to crack at em.
This is XB360 version of DR3, right?1920*540 ?
1080i mode?? possible?
This is XB360 version of DR3, right?
I think that post is about inFamous.
It's good news that DR3 runs at native 1080p. More crucially I'd sacrifice 1080p for 60fps, but it's a good start for a launch game.Probably just interlaced capture. Chroma subsampling doesn't appear to be in effect.
All 9 shots are 1080p with post-AA.