Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

Black bars are being used in more and more games. Dragon's Dogma on the MT-Framework engine used them. The Rachet and Clank games used them early in this generation. It's an easy way to save a bit of performance while not compromising the image by scaling it.
 
why would it have black bars, its not frostbite 2.
Why would only Frostbite 2 allow black bars?


Just some examples:


Playstation 3

Avatar = 1280x692 (QAA, black borders)
Dragon's Dogma = 1280x608 (black bars, FXAA)
Far Cry 2 = 1274x692 (QAA, black borders)
Ninja Gaiden: Sigma 2 = 1280x718 (dynamic 2xMSAA, black borders)
Xbox 360

Avatar = 1280x696 (2xAA, black borders)
Call of Juarez: Bound in Blood = 1280x672 (4x2 custom edge AA + black borders)
Dragon's Dogma = 1280x608 (black bars, FXAA)
Far Cry 2 = 1280x696 (2xAA, black borders)
Nail'd = 1280x672 (4x2 custom edge AA + black borders)
Overlord II = 1280x612 (custom edge blur, black borders)


;)
 
I just assume that ppl think it got black bars because it the standard setup from frostbite 2. But the game isnt running it, never said it was only exclusive to it.
 
I just assume that ppl think it got black bars because it the standard setup from frostbite 2.

No, the black bars were mentioned because the relevant gameplay footage in the following two videos for example:


xbox said:
Need For Speed Most Wanted - Kinect Pwned

http://www.youtube.com/watch?v=8ESEz77EVpY
PlaystationAccess said:
Need for Speed: Most Wanted Gameplay (PS3, Developer Walkthrough)

http://www.youtube.com/watch?v=doHXcq6CQHE


actually is showing black bars at the top and bottom ;).
 
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Just came across this:


Orca780 said:
Need for Speed: Most Wanted

Screenshots from the Xbox 360 version.

https://www.flickr.com/photos/oracheski/sets/72157631860263760/
Orca said:
http://www.neogaf.com/forum/showpost.php?p=43644201&postcount=585

Album - those were taken with the Hauppauge HD PVR 2 that I just got to try out. I'll switch back to the Intensity later to see if it gets higher quality shots


Anyone here who would be able to figure out the native rendering resolution and AA?
 
AIStrong: any chance you can determine resolution and AA for unfinished swan psn?

Looks really clean to me: lots of straight edges and lots of high contrast edges are displayed, very very rare visible aliasing for me.
 
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Wonder if they're doing a post-process on top of that as well. There are more shades to the gradient than you'd expect with straight up 4xAA. Or maybe it's a half-pixel offset? Some edges are somewhat reminiscent of a wide tent filter too.

hm... Does the game have a 1080p mode? I wondered if it might just be 1080p + 4x downsampled to 720p for that shot.
 
I wondered if it might just be 1080p + 4x downsampled to 720p for that shot.

1920x1080 down to 1280x720 would not be 4x Supersampling (2x2). 1920x1080 down to 1280x720 would be only 1.5x1.5.

2x2 would be 1920x1080 down to 960x540 or 2560x1440 down to 1280x720 for example.

But you probably knew that ;)?
 
The banding is clear to see which is why I discounted postFX, but you're right about more than 4 samples. Downsampling should produce the same sample count, so you could be onto something there, but there aren't any 1080p screenshots on Google.
 
It looks a bit "smudgy" in comparison with Rev screens from DF although on second look it does seem to be same algorithm. Is it still 720p native?
 
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