Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

i looked some new WiiU footage
Ninja gaiden seam sub720 with poor AA (wait retail version for confirm because is strange, is under the PS3/X360 version)
http://www.youtube.com/watch?v=FAreMlwF-3A&feature=plcp

and Tank tank is 1280x360 no AA (+ probably 850x480 on gamepad. it's surely multiplayer mode with aproximatly the same pixel number on TV and Gamepad)
http://www.youtube.com/watch?v=Eo7wPaz4LDQ&feature=plcp
http://imageshack.us/a/img99/1466/tanktank.jpg

welcome to the nextgen sub720 world

EDIT:
i verified another time the NG video, it's probably dynamic resolution for stabilize framerate
sometimes 576p, sometimes 630p but i have grabed one 720p screen too

If you should actually be able to measure something like that from a YT video :D, then:

Would the following two videos be sufficient for you to be able to figure out the native rendering resolution and AA from them:

http://www.youtube.com/watch?v=8DnaLXrjQYc
http://www.youtube.com/watch?v=UeUY6DPMreg

?

:D;)
 
Anyone here who would be able to figure out the native rendering resolution and AA of what appears to be a "Gears of War: Judgment" PAX Prime 2012 build shown in the following two high bitrate videos over there for example:

gamefront.com said:
gamefront.com said:


?
 
Last edited by a moderator:
State of Decay for XBLA using CE3:

http://playxbla.com/more-screenshots-for-state-of-decay/

SubHD, no AA?

Has already been discussed over a month ago on this thread, see:


Anyone here who would be able to figure out the native rendering resolution and AA in those following pictures / in the following video over there (scroll down a bit):

http://undeadlabs.com/about-state-of-decay/

?

Is it something like this:

Crysis = 1152x720 (TAA + edge post-process)
Crysis 2 = 1152x720 (TAA + edge post-process)
Nexuiz = 1152x720 (no AA)

?

Or does it differ?
Looks like 1152x720 with some PPAA (a really bad one at that).


;)
 
PS3 and Xbox 360 would probably be able to render such (simple) visuals at 1920x1080 without AA as well, wouldn't they? So nothing really special about it?
 
Back
Top