Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

These shots are native. If you're wondering about the blur, it's their post-AA solution causing it.


In case everyone missed it, the trailer footage was 1152x720.
 
These shots are native. If you're wondering about the blur, it's their post-AA solution causing it.


In case everyone missed it, the trailer footage was 1152x720.

The shots posted by ct03 above seem to be 1080p to me? So unless they've been enlarged they can't have been taken at native res.

Sorry if I'm missing something obvious.
 
The shots posted by ct03 above seem to be 1080p to me? So unless they've been enlarged they can't have been taken at native res.

Sorry if I'm missing something obvious.

They are upscaled from native resolution to 1080p like Digital Foundry's PC/console comparison shots.
 
any update on Ace combat?

my TV is telling me it is outputting in 1080p....usually when that happens, I doubt it really is a 1080p game...let alone a legit 720p one.

BackBreaker US Football game also defaulted to 1080p, and I doubt that was legit 720p as well.

I just got a new 42" 720P Plasma 3DTV.....*downgraded* from my Toshiba 40" 1080p LCD 120hz Regza.....which is in the living room now.

I'm wondering if I should just force my PS3 to output in 720p only...and uncheck 1080i/p from the display settings.
 
Still on the fence about whether Gears 3 is using FXAA or not.

There was this pic which is showing No AA.

gow15.jpg


And then this pic from Gamespot... Which shows the same scene...

991468_20110914_screen021.jpg


I picked up on how smooth it looked in the off cam vid earlier in this thread. So maybe there is some AA going on here afterall?
 
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