Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

SSAO and shadows are two different things and visual elements. In fact, occlusion should only be visible in areas lit by indirect light only - also known as shadows.
 
Yeah, but on the plus side I'm glad that they retained the native 1280 x 720 res at least, for an open world game I'm really not that fussed about some aliasing, detail in the distance however is more important as higher res would give you a clearer view.
But it's quite the other way round, isn't it?
Think about it: higher resolution requires more graphical resources, and that comes on the expense of other things including draw distance and far away detail.
I don't know how much Infamous 2 could have gained in terms of available resources if the resolution was lower, but from the current screenshots and videos it seems that things in the distance really lack detail - almost like paint smear.
 
But it's quite the other way round, isn't it?
Think about it: higher resolution requires more graphical resources, and that comes on the expense of other things including draw distance and far away detail.
I don't know how much Infamous 2 could have gained in terms of available resources if the resolution was lower, but from the current screenshots and videos it seems that things in the distance really lack detail - almost like paint smear.
Things in the distance really lack detail when compared to what open world game? Can you provide videos and/or screenshots showing this "almost like paint smear" in the distance?

On another note, is there another open world game that equals or exceeds the total technical IQ package of what has been seen from Infamous 2 (so far)?
 
Things in the distance really lack detail when compared to what open world game?

Can you provide videos and/or screenshots showing this "almost like paint smear" in the distance?

On another note, is there another open world game that equals or exceeds the total technical IQ package of what has been seen from Infamous 2 (so far)?

I hope that I'm remaining on topic here (my impressions of the IQ in an unreleased game when compared other games) and that this will not derail. AlStrong, feel free to remove this if I don't, but I owe Lucid Dreamer an answer....

But to me it seems that the distance objects look very very smeary. Why provide a screenshot/video when we have so many right above here? How far away for example is that building at the end of the street? It doesn't seem far but it looks very blurry and really lacks details. That other screenshot with the trees looked even worse, and from videos this seems to me like an even bigger problem every time Cole zooms on some distant object and detail just pops up.

Compare this even to an "acient" engine like the Crackdown engine and you'll see a massive difference in distance object rendering. In terms of overall IQ Infamous 2 looks better than Crackdown, but this background detail looks like a really big trade-off in IQ to me.
And I personally still consider what I saw so far to be somewhere in the middle, and definitely behind the "pack leaders" like Just Cause and RDR in terms of overall IQ (Not commenting on 2011 unreleased games).

But talking about overall IQ is diverting from the original argument. UltraGPU mentioned something specific that was important to him: detail in the distance. So do you agree with my original argument that higher resolution and higher detail on distanced objects are two things that both take a toll on the same graphical resources and thee needs to be some kind of trade off between them? (all other things being equal)
 
It's the image quality analysis thread, so let's not get too caught up on game comparisons regarding "technically impressive looks", when "impressive" is itself highly subjective and personal... (i.e. let's not pretend that it's something objective unless we're going for a point-by-point analysis)
 
Stick to the topic folks, this doesn't have to be a pissing contest everytime.

I don't see why I need to bear repeating myself everytime.

They were left untouched because there was discussion regarding the importance of resolution to image quality.
 
But talking about overall IQ is diverting from the original argument. UltraGPU mentioned something specific that was important to him: detail in the distance. So do you agree with my original argument that higher resolution and higher detail on distanced objects are two things that both take a toll on the same graphical resources and thee needs to be some kind of trade off between them? (all other things being equal)

Maybe I should elaborate a bit on my previous post, I did say detail in the distance is important but that's also a natural benefit comes from a higher resolution. I assume if the game is rendered at a lower res you would still see a blurry distance view even if the LOD is at a better quality. In any case the level is full of details such as tons of NPCs, cars, buildings, foliage and explosions so a slight blur in the distance is well excused, especially when it's rendering a 1280 x 720 buffer.
 
herp derp another note. I can't remember if I mentioned this in March or April... Saint's Row 3 is apparently 1280x720 on consoles. The lighting pass is 800x450, but they try to fix the artefacts that occur from that. It was in Volition's GDC presentation on inferred lighting. No idea if they enable MSAA, but their renderer is supposed to be able to support it.
 
herp derp another note. I can't remember if I mentioned this in March or April... Saint's Row 3 is apparently 1280x720 on consoles. The lighting pass is 800x450, but they try to fix the artefacts that occur from that. It was in Volition's GDC presentation on inferred lighting. No idea if they enable MSAA, but their renderer is supposed to be able to support it.

Good to know.
 
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