But it's quite the other way round, isn't it?Yeah, but on the plus side I'm glad that they retained the native 1280 x 720 res at least, for an open world game I'm really not that fussed about some aliasing, detail in the distance however is more important as higher res would give you a clearer view.
Things in the distance really lack detail when compared to what open world game? Can you provide videos and/or screenshots showing this "almost like paint smear" in the distance?But it's quite the other way round, isn't it?
Think about it: higher resolution requires more graphical resources, and that comes on the expense of other things including draw distance and far away detail.
I don't know how much Infamous 2 could have gained in terms of available resources if the resolution was lower, but from the current screenshots and videos it seems that things in the distance really lack detail - almost like paint smear.
The bloomed fog regards only some area from what I have seen... in the town use the 'typical' DOF to mask the pop in...
you sure the image just a couple posts up says otherwise
Things in the distance really lack detail when compared to what open world game?
Can you provide videos and/or screenshots showing this "almost like paint smear" in the distance?
On another note, is there another open world game that equals or exceeds the total technical IQ package of what has been seen from Infamous 2 (so far)?
Stick to the topic folks, this doesn't have to be a pissing contest everytime.
But talking about overall IQ is diverting from the original argument. UltraGPU mentioned something specific that was important to him: detail in the distance. So do you agree with my original argument that higher resolution and higher detail on distanced objects are two things that both take a toll on the same graphical resources and thee needs to be some kind of trade off between them? (all other things being equal)
herp derp another note. I can't remember if I mentioned this in March or April... Saint's Row 3 is apparently 1280x720 on consoles. The lighting pass is 800x450, but they try to fix the artefacts that occur from that. It was in Volition's GDC presentation on inferred lighting. No idea if they enable MSAA, but their renderer is supposed to be able to support it.
640p + QAA on PS3/MSAAx2 on 360