So in some cases MLAA is worse than No AA?
Or maybe with that amount of geometry and small subpixel details, MLAA is just not worth the processing resources? It would maybe look OK in still images but I'm sure in movement it'd be a mess of shimmering and popping pixels.
Remember guys, it's not a silver bullet...
So in some cases MLAA is worse than No AA?
Does Infamous 2 have SSAO?
Does Infamous 2 have SSAO?
Doesn't RDR have SSAO?
There are a few twins in there though, but hopefully there won't be too many.
You'd think that MLAA was a no-brainer, but either they need all SPU power for physics and such (which I can definitely understand seeing some of the user generated content stuff on youtube) or they're out of memory (which seems slightly less likely as they're not a multi-platform developer). My guess would be that SPUs are already being stretched.
Hm, I don't know...I very sceptic with respect to the graphics of this game!
At gamescom (about one year ago)...I was shocked about how bad this game looked!! Explosions and smoke looked super extreme low res!
It might be 720p...but I bet that lot's of low res effects are still in...but I think we have to wait for the final game to see the upgrade...
Graphics look pretty good IMO,especially in motion but there is one thing,except AA that looks really ugly to me and thats that "bloomed fog" in distance,similar to early UE3 games.
http://img854.imageshack.us/img854/9768/20110419220620.jpg
I wish.