EA MMA is one sharp looking game! I'm curious to see res/AA for this one.
[DLAA (Directionally Localized Anti-Aliasing) - our custom anti-aliasing algorithm implemented in Star Wars : The Force Unleashed 2. In terms of picture quality it is comparable with MLAA, but due to perception based probabilistic nature it features high temporal stability and implemented on both the GPU (X360, PC) and PS3 SPUs ]
I thought their technique was similar to temporal AA, not MLAA, and they THINK its cheaper and the result was similar to MLAA in qualty.
ign has some nice pics of the game, resolution looks proper, tho im not sure if its the motion blur, the aa solution or some kind of full screen processing that is impacting the overall image quality
under ideal conditions the kind of AA DLAA provides:
http://xbox360media.ign.com/xbox360...-the-force-unleashed-ii-20100616111447273.jpg
http://xbox360media.ign.com/xbox360...-the-force-unleashed-ii-20100818062235368.jpg
Less ideal conditions which cause artifacting seems any very high speed movement or direction/positioning of light source:
http://xbox360media.ign.com/xbox360...-the-force-unleashed-ii-20100520015354870.jpg
http://xbox360media.ign.com/xbox360...-the-force-unleashed-ii-20100520015347788.jpg
http://xbox360media.ign.com/xbox360...-the-force-unleashed-ii-20100520015324821.jpg
Gallery Link:
http://xbox360.ign.com/dor/objects/...shed-ii-20100818062215588.html?page=mediaFull
I think mlaa still looks better, hard to describe but visually it has this dither look that was in gta4.
They say motion blur is better in the xbox 360 version but I remember reading in DF article where it was mentioned that the 360 version runs variable 5-11 samples of motion blur while PS3 version does constant 16 samples. Another thing I see, the PS3 version seems have some kind of overall blur to the image compared to 360 version & maybe this is why the textures look sharper in the 360 version.
Discussion of AA techniques belongs in the general AA tech thread here.I wonder how DLAA compares to other forms of AA in terms of image quality and performance cost. I know in that quote they say it's comparable to MLAA, but that's a bit vague for me. Would be nice if DF did an analysis on the tech like they did with MLAA but I'm not sure if it's worth it for them.
They say motion blur is better in the xbox 360 version but I remember reading in DF article where it was mentioned that the 360 version runs variable 5-11 samples of motion blur while PS3 version does constant 16 samples. Another thing I see, the PS3 version seems have some kind of overall blur to the image compared to 360 version & maybe this is why the textures look sharper in the 360 version.
More like additional layer of normal maps than higher res textures.You can clearly see that some textures are sharper, like the face where you see creases on the 360 but not the PS3.
They say motion blur is better in the xbox 360 version but I remember reading in DF article where it was mentioned that the 360 version runs variable 5-11 samples of motion blur while PS3 version does constant 16 samples.