Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

Discussion in 'Console Technology' started by Farid, Nov 7, 2008.

  1. nightshade

    nightshade Interwebz Hijacker !
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    I took a wild guess (remembering the DF interview) & thought of that but the idea seemed too absurd at start, guess it isn't...heh !
     
  2. Mr Deap

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  3. Rangers

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    #2123 Rangers, Oct 27, 2010
    Last edited by a moderator: Oct 27, 2010
  4. AlBran

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    Looks the same. The power lines (or any thin objects) are particularly interesting (both platforms). ;)
     
  5. damienw

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    I think they need to fix their gamma/brightness settings. It can really effect these face offs by washing out the image.
     
  6. AlBran

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    I'm struggling to identify what they mean by "more aggressive lighting".
     
  7. JaylumX

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    Any ideas on the native res of Majin and the Forsaken kingdom. Played it on PS3 and all i know is that it was upscaled to 1080p.

    Just about to test the 360 version.
     
  8. Sigfried1977

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    I'd say 720p no AA. There's a Majin screen-shot comparison up on Lensoftruth, by the way. 360 version seems a bit darker (like usual), otherwise both look pretty much identical.
     
  9. HollovVpo1nt

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    NFS:HP demo also has a daytime sequence which is unlocked after a friend has played the demo too. I must say, t e daytime racing looks.. kind of bad.. It seems to me like the game uses no AA at all.

    In my opinion burnout paradise looks better than the HP demo and paradise was 60 fps.
     
  10. Gitaroo

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    is it just me or does Majin has some kind of weird interlacing problem on the screen, especially on the hud? The game default to output at 1080p I think, some of the texture looks super pixelated.
     
  11. Dungeonscaper

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    I think they are using low quality filtering, lots of texture shimmer in the distance. And interlacing would be a problem with your TV or video output.
     
  12. Trejser

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    #2132 Trejser, Nov 5, 2010
    Last edited by a moderator: Nov 5, 2010
  13. AlBran

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  14. COPS N RAPPERS

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  15. Laa-Yosh

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    PS3 seems to be upscaled, X360 might be using some level of AA...
     
  16. AlBran

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    Yeah, I believe it's 4xAA on 360. Still checking the rest. Weird... looks like frame blending in shot 3 on PS3.
     
  17. assurdum

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    Honestly seems almost the opposite to me...about resolution... At least, judging the weird level of blurrish on the 360 screens and the 'washing' surface of the texture in long distance compared to the ps3. In the first screen, appear not DOF & bizzarly even worse grass on 360... By the way, seems even it has used the limited setting on the ps3 cable. Too much 'fog' in the contrast and colours washing for a full RGB setting...
     
    #2137 assurdum, Nov 7, 2010
    Last edited by a moderator: Nov 7, 2010
  18. i nerini del buio

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    indeed The Club was 720p msaa4x and the engine should be the same
     
  19. AlBran

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    All of their comparison shots are sharper on 360....
     
  20. assurdum

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    Sharper? :???: I haven't notice a single shot sharper even on the 360 version, especially here:
    http://www.videogameszone.de/screenshots/original/2010/11/Two_Worlds_2_Vergleich_2.jpg
    But here too, the quality of the picture definition, the texture, appears in the long distance, I can't explain...artificial in the colours, and less defined:
    http://www.videogameszone.de/screenshots/original/2010/11/Two_Worlds_2_Vergleich_3.jpg
     
    #2140 assurdum, Nov 7, 2010
    Last edited by a moderator: Nov 7, 2010
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