Image Quality and Framebuffer Analysis for Available/release build Games *Read the first post*

are these halowaypoint pics super sampled? they are way to clean
2821560-gallery.png

2821568-gallery.png
 
Assassins Creed 3 on Wii U seems to be higher quality with the other consoles... Especially the shadow resolution which is noticeably higher then PS3's and seems to be slightly higher then 360's...

Can you post some example to what do you talking about please, because I have some doubt here.
 
I have the suspect that 360 version of COD:Blops 2 use dynamic resolution a la ps3 version, sometimes. I say that because watching the video comparison ps3 vs wiiU & then 360 vs ps3 on DF, the IQ definition appears more close between ps3 & 360 in different situations (for example the introduction of boat level) where on wiiU those sequence appears notable sharper than the counterparts. Maybe this is the reason why Treyarch, some time ago, declared wiiU how the 'superior' version?
P.S. But I could wrong, the direct wiiU vs 360 video comparison not shows clear differences.
 
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I have the suspect that 360 version of COD:Blops 2 use dynamic resolution a la ps3 version, sometimes. I say that because watching the video comparison ps3 vs wiiU & then 360 vs ps3 on DF, the IQ definition appears more close between ps3 & 360 in different situations (for example the introduction of boat level) where on wiiU those sequence appears notable sharper than the counterparts. Maybe this is the reason why Treyarch, some time ago, declared wiiU how the 'superior' version?
P.S. But I could wrong, the direct wiiU vs 360 video comparison not shows clear differences.

If the Wii-U and 360 versions don't show a clear difference, wouldn't that go against your theory? Also, I know newer videos are now hosted on Youtube, but are older ones now hosted there as well? I haven't checked out the site in a while since I've been busy.

I think using the direct captured pictures is the best way to determine the IQ of these games. I also don't think anyone from Treyarch said the Wii-U is the superior version, instead I think that was some PR figure from Activision and we all should know not to put too much faith in PR comments. :p
 
If the Wii-U and 360 versions don't show a clear difference, wouldn't that go against your theory? Also, I know newer videos are now hosted on Youtube, but are older ones now hosted there as well? I haven't checked out the site in a while since I've been busy.

I think using the direct captured pictures is the best way to determine the IQ of these games. I also don't think anyone from Treyarch said the Wii-U is the superior version, instead I think that was some PR figure from Activision and we all should know not to put too much faith in PR comments. :p

I have seen first the face off video about ps3 & 360 version, than ps3 vs wiiU; in the first video the IQ appeared more close in different moment where on wiiU the difference of sharpness appeared more evident. But when I seen wiiU vs 360 I haven't noticed particular difference, that's all.
I took some example:
1280x-1

1280x-1

It's not that evident but the cable in the first two boats appears more clean in the wiiU version.
 
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PSvita game :
Motorstorm RC :
http://image.noelshack.com/fichiers/2012/51/1356265895-2012-12-22-222508.jpg
http://image.noelshack.com/fichiers/2012/51/1356265895-2012-12-22-222755.jpg
http://image.noelshack.com/fichiers/2012/51/1356265894-2012-12-21-205006.jpg
http://image.noelshack.com/fichiers/2012/51/1356265895-2012-12-21-204344.jpg
http://image.noelshack.com/fichiers/2012/51/1356265895-2012-12-22-222803.jpg

Oddworld stranger's wrath HD :
http://image.noelshack.com/fichiers/2012/51/1356266051-2012-12-19-173048.jpg
http://image.noelshack.com/fichiers/2012/51/1356266052-2012-12-19-174444.jpg
http://image.noelshack.com/fichiers/2012/51/1356266051-2012-12-21-213555.jpg
http://image.noelshack.com/fichiers/2012/51/1356266052-2012-12-21-213644.jpg
http://image.noelshack.com/fichiers/2012/51/1356266051-2012-12-23-115731.jpg

Jet set radio :
http://image.noelshack.com/fichiers/2012/51/1356266138-2012-11-26-153806.jpg
http://image.noelshack.com/fichiers/2012/51/1356266137-2012-11-26-153815.jpg
http://image.noelshack.com/fichiers/2012/51/1356266138-2012-11-26-153831.jpg
http://image.noelshack.com/fichiers/2012/51/1356266136-2012-12-22-223108.jpg
http://image.noelshack.com/fichiers/2012/51/1356266138-2012-12-22-223128.jpg

Sine mora :
http://image.noelshack.com/fichiers/2012/51/1356266336-2012-11-26-152246.jpg
http://image.noelshack.com/fichiers/2012/51/1356266337-2012-12-06-155318.jpg
http://image.noelshack.com/fichiers/2012/51/1356266337-2012-12-06-160633.jpg
http://image.noelshack.com/fichiers/2012/51/1356266337-2012-12-06-160741.jpg
No black bars 960x416 :
http://image.noelshack.com/fichiers/2012/51/1356266338-2012-12-06-160654.jpg

Street fighter x tekken :
http://image.noelshack.com/fichiers/2012/51/1356266530-2012-12-23-100509.jpg
http://image.noelshack.com/fichiers/2012/51/1356266531-2012-12-23-100536.jpg
http://image.noelshack.com/fichiers/2012/51/1356266531-2012-12-23-100543.jpg
http://image.noelshack.com/fichiers/2012/51/1356266530-2012-12-23-100610.jpg
http://image.noelshack.com/fichiers/2012/51/1356266531-2012-12-23-100620.jpg

http://image.noelshack.com/fichiers/2012/51/1356266608-2012-12-23-100807.jpg
http://image.noelshack.com/fichiers/2012/51/1356266608-2012-12-23-100825.jpg
http://image.noelshack.com/fichiers/2012/51/1356266608-2012-12-23-100854.jpg
http://image.noelshack.com/fichiers/2012/51/1356266608-2012-12-23-101117.jpg
http://image.noelshack.com/fichiers/2012/51/1356266608-2012-12-23-101141.jpg

http://image.noelshack.com/fichiers/2012/51/1356266659-2012-12-23-101514.jpg
http://image.noelshack.com/fichiers/2012/51/1356266658-2012-12-23-101604.jpg
http://image.noelshack.com/fichiers/2012/51/1356266658-2012-12-23-101722.jpg
http://image.noelshack.com/fichiers/2012/51/1356266659-2012-12-23-095857.jpg
http://image.noelshack.com/fichiers/2012/51/1356266659-2012-12-23-100028.jpg
 
PSvita game :
Motorstorm RC :
Oddworld stranger's wrath HD :
Jet set radio :

native, no AA

Sine Mora
No black bars 960x416 :
As is, no AA. I think a dev already confirmed that here, actually (native, no AA). :p

Street fighter x tekken :
native, no AA for character screen

Gameplay drops res a bit... It's hard to make out, but a wild guess is 720x408 with 4xAA (it's still fairly clean though I didn't see any good edges to check out).

---


On a side note, I wonder if the optimal pixel alignment is 32 or 16...
 
Digitalfoundry DmC Face off (Final build)

http://www.eurogamer.net/articles/digitalfoundry-dmc-face-off

Did they now switch places all of a sudden?
ps3
360
At least in that particular shot anyways, ps3 still remains to be a little bit sharper in some cases. 360 seems to be still using that aggressive multisampling.
On the hand the shadow issues remain unfixed for ps3 and the performance too. (at least now for the cutscenes i think.)

[shadows]
ps3
360
ps3
360
 
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Digitalfoundry DmC Face off (Final build)

http://www.eurogamer.net/articles/digitalfoundry-dmc-face-off

Did they now switch places all of a sudden?
ps3
360
At least in that particular shot anyways, ps3 still remains to be a little bit sharper in some cases. 360 seems to be still using that aggressive multisampling.

It's possibly MLAA on PS3. 360 isn't using MSAA.


mm.. maybe either offset bias issue/projective aliasing or perhaps depth buffer precision.
 
It's possibly MLAA on PS3.

quite possibly.

360 isn't using MSAA.

Aggressive Post-process AA I meant to say.

mm.. maybe either offset bias issue/projective aliasing or perhaps depth buffer precision.

For ps3 It's both an offset issue and an issue with precision for the shadows. for the 360, the post AA is covering a bit too much over past the edges, which is softening the image.

Despite a lot of the comments of both versions in DF's article and in lends of truth's spread, neither version actually has higher quality textures or resolution over the other. both versions weigh at around 6.7 gbs, compared to most other titles that weigh at opposite ends. the comparison is more or less a result of which features are being implemented correctly or in some places effecting the outcome of others. (be it shadows, lighting or edges.)

beyond that the performance is also an other unaddressed concern for the ps3 version.

Digitalfoundry said:
This makes the use of real-time cinematics even more jarring when mixed in with the far smoother FMV sequences. In effect, the frame-rate on the PS3 is far more erratic than the 360 game: in many clips we see what amounts to a locked 20FPS on Sony's system.
 
Also the game might be double buffered, the performance is smooth most of the time but when it does drop it's very very noticeable and very jerky.
 
It's way too oily, has too much specularity. I thought Psycho's head looked much better or natural in comparison.

maybe this pic of Al pacino will change your mind. (picture) :smile2:

lol, actually, that level of specular detail i can say I've seen on a day to day bases, especially in men over the age of 50. If you live in warm climates like i do, you can see even worse on people's faces. you're right on phycho's face he looks just like the voice actor himself!!
MV5BMTQzNzgxMzE4Nl5BMl5BanBnXkFtZTcwNjU0MTYzOA@@._V1._SY314_CR18,0,214,314_.jpg


...though the in-game model kind of dose remind me of Steve Ballmer a little.
 
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maybe this pic of Al pacino will change your mind. (picture) :smile2:

lol, actually, that level of specular detail i can say I've seen on a day to day bases, especially in men over the age of 50. If you live in warm climates like i do, you can see even worse on people's faces. you're right on phycho's face he looks just like the voice actor himself!!
MV5BMTQzNzgxMzE4Nl5BMl5BanBnXkFtZTcwNjU0MTYzOA@@._V1._SY314_CR18,0,214,314_.jpg


...though the in-game model kind of dose remind me of Steve Ballmer a little.
The Al Pacino pic has very intense spotlight lit onto him thus giving that shiny look, but the cryhsis 3 shot was in a relatively dim lighting condition so it really shouldn't have that much specularity.
And yeah, curse you for mentioning Ballmer, can't be unseen now!
 
The Al Pacino pic has very intense spotlight lit onto him thus giving that shiny look, but the cryhsis 3 shot was in a relatively dim lighting condition so it really shouldn't have that much specularity.

hmmm, true, I took a moment to look at the environment it's self in motion. there are a couple of light sources casting through windows. which light up the characters in different places.

359xr91.jpg

oi8948.jpg




And yeah, curse you for mentioning Ballmer, can't be unseen now!

Yup, Steve Ballmer all the way!:smile2:
http://gamersyde.com/pop_images_crysis_3-21447-9.html
 
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