Image Quality and Framebuffer Analysis for Available/release build Games *Read the first post*

Discussion in 'Console Technology' started by Farid, Nov 7, 2008.

  1. RMF

    RMF
    Newcomer

    Joined:
    Dec 12, 2012
    Messages:
    1
    Likes Received:
    0
    are these halowaypoint pics super sampled? they are way to clean
    [​IMG]
    [​IMG]
     
  2. assurdum

    Veteran

    Joined:
    Oct 31, 2008
    Messages:
    1,568
    Likes Received:
    0
    Can you post some example to what do you talking about please, because I have some doubt here.
     
  3. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    21,967
    Likes Received:
    7,983
    Location:
    ಠ_ಠ
    Yep
     
  4. JoeJambol

    Newcomer

    Joined:
    Dec 14, 2012
    Messages:
    1
    Likes Received:
    0
    does Rayman Origins run 1080p & 60fps on X360,PS3?
    I read somewhere that 360 version is 540p but i doubt it.
     
  5. assurdum

    Veteran

    Joined:
    Oct 31, 2008
    Messages:
    1,568
    Likes Received:
    0
    I have the suspect that 360 version of COD:Blops 2 use dynamic resolution a la ps3 version, sometimes. I say that because watching the video comparison ps3 vs wiiU & then 360 vs ps3 on DF, the IQ definition appears more close between ps3 & 360 in different situations (for example the introduction of boat level) where on wiiU those sequence appears notable sharper than the counterparts. Maybe this is the reason why Treyarch, some time ago, declared wiiU how the 'superior' version?
    P.S. But I could wrong, the direct wiiU vs 360 video comparison not shows clear differences.
     
    #1885 assurdum, Dec 16, 2012
    Last edited by a moderator: Dec 16, 2012
  6. kagemaru

    Veteran

    Joined:
    Aug 23, 2010
    Messages:
    1,358
    Likes Received:
    10
    Location:
    Ohio
    If the Wii-U and 360 versions don't show a clear difference, wouldn't that go against your theory? Also, I know newer videos are now hosted on Youtube, but are older ones now hosted there as well? I haven't checked out the site in a while since I've been busy.

    I think using the direct captured pictures is the best way to determine the IQ of these games. I also don't think anyone from Treyarch said the Wii-U is the superior version, instead I think that was some PR figure from Activision and we all should know not to put too much faith in PR comments. :razz:
     
  7. assurdum

    Veteran

    Joined:
    Oct 31, 2008
    Messages:
    1,568
    Likes Received:
    0
    I have seen first the face off video about ps3 & 360 version, than ps3 vs wiiU; in the first video the IQ appeared more close in different moment where on wiiU the difference of sharpness appeared more evident. But when I seen wiiU vs 360 I haven't noticed particular difference, that's all.
    I took some example:
    [​IMG]
    [​IMG]
    It's not that evident but the cable in the first two boats appears more clean in the wiiU version.
     
    #1887 assurdum, Dec 19, 2012
    Last edited by a moderator: Dec 19, 2012
  8. helio

    Newcomer

    Joined:
    Feb 11, 2012
    Messages:
    13
    Likes Received:
    0
    PSvita game :
    Motorstorm RC :
    http://image.noelshack.com/fichiers/2012/51/1356265895-2012-12-22-222508.jpg
    http://image.noelshack.com/fichiers/2012/51/1356265895-2012-12-22-222755.jpg
    http://image.noelshack.com/fichiers/2012/51/1356265894-2012-12-21-205006.jpg
    http://image.noelshack.com/fichiers/2012/51/1356265895-2012-12-21-204344.jpg
    http://image.noelshack.com/fichiers/2012/51/1356265895-2012-12-22-222803.jpg

    Oddworld stranger's wrath HD :
    http://image.noelshack.com/fichiers/2012/51/1356266051-2012-12-19-173048.jpg
    http://image.noelshack.com/fichiers/2012/51/1356266052-2012-12-19-174444.jpg
    http://image.noelshack.com/fichiers/2012/51/1356266051-2012-12-21-213555.jpg
    http://image.noelshack.com/fichiers/2012/51/1356266052-2012-12-21-213644.jpg
    http://image.noelshack.com/fichiers/2012/51/1356266051-2012-12-23-115731.jpg

    Jet set radio :
    http://image.noelshack.com/fichiers/2012/51/1356266138-2012-11-26-153806.jpg
    http://image.noelshack.com/fichiers/2012/51/1356266137-2012-11-26-153815.jpg
    http://image.noelshack.com/fichiers/2012/51/1356266138-2012-11-26-153831.jpg
    http://image.noelshack.com/fichiers/2012/51/1356266136-2012-12-22-223108.jpg
    http://image.noelshack.com/fichiers/2012/51/1356266138-2012-12-22-223128.jpg

    Sine mora :
    http://image.noelshack.com/fichiers/2012/51/1356266336-2012-11-26-152246.jpg
    http://image.noelshack.com/fichiers/2012/51/1356266337-2012-12-06-155318.jpg
    http://image.noelshack.com/fichiers/2012/51/1356266337-2012-12-06-160633.jpg
    http://image.noelshack.com/fichiers/2012/51/1356266337-2012-12-06-160741.jpg
    No black bars 960x416 :
    http://image.noelshack.com/fichiers/2012/51/1356266338-2012-12-06-160654.jpg

    Street fighter x tekken :
    http://image.noelshack.com/fichiers/2012/51/1356266530-2012-12-23-100509.jpg
    http://image.noelshack.com/fichiers/2012/51/1356266531-2012-12-23-100536.jpg
    http://image.noelshack.com/fichiers/2012/51/1356266531-2012-12-23-100543.jpg
    http://image.noelshack.com/fichiers/2012/51/1356266530-2012-12-23-100610.jpg
    http://image.noelshack.com/fichiers/2012/51/1356266531-2012-12-23-100620.jpg

    http://image.noelshack.com/fichiers/2012/51/1356266608-2012-12-23-100807.jpg
    http://image.noelshack.com/fichiers/2012/51/1356266608-2012-12-23-100825.jpg
    http://image.noelshack.com/fichiers/2012/51/1356266608-2012-12-23-100854.jpg
    http://image.noelshack.com/fichiers/2012/51/1356266608-2012-12-23-101117.jpg
    http://image.noelshack.com/fichiers/2012/51/1356266608-2012-12-23-101141.jpg

    http://image.noelshack.com/fichiers/2012/51/1356266659-2012-12-23-101514.jpg
    http://image.noelshack.com/fichiers/2012/51/1356266658-2012-12-23-101604.jpg
    http://image.noelshack.com/fichiers/2012/51/1356266658-2012-12-23-101722.jpg
    http://image.noelshack.com/fichiers/2012/51/1356266659-2012-12-23-095857.jpg
    http://image.noelshack.com/fichiers/2012/51/1356266659-2012-12-23-100028.jpg
     
  9. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    21,967
    Likes Received:
    7,983
    Location:
    ಠ_ಠ
    native, no AA

    As is, no AA. I think a dev already confirmed that here, actually (native, no AA). :p

    native, no AA for character screen

    Gameplay drops res a bit... It's hard to make out, but a wild guess is 720x408 with 4xAA (it's still fairly clean though I didn't see any good edges to check out).

    ---


    On a side note, I wonder if the optimal pixel alignment is 32 or 16...
     
  10. COPS N RAPPERS

    Regular

    Joined:
    Nov 2, 2008
    Messages:
    957
    Likes Received:
    32
    Digitalfoundry DmC Face off (Final build)

    http://www.eurogamer.net/articles/digitalfoundry-dmc-face-off

    Did they now switch places all of a sudden?
    ps3
    360
    At least in that particular shot anyways, ps3 still remains to be a little bit sharper in some cases. 360 seems to be still using that aggressive multisampling.
    On the hand the shadow issues remain unfixed for ps3 and the performance too. (at least now for the cutscenes i think.)

    [shadows]
    ps3
    360
    ps3
    360
     
    #1890 COPS N RAPPERS, Jan 15, 2013
    Last edited by a moderator: Jan 15, 2013
  11. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    21,967
    Likes Received:
    7,983
    Location:
    ಠ_ಠ
    It's possibly MLAA on PS3. 360 isn't using MSAA.

    mm.. maybe either offset bias issue/projective aliasing or perhaps depth buffer precision.
     
  12. COPS N RAPPERS

    Regular

    Joined:
    Nov 2, 2008
    Messages:
    957
    Likes Received:
    32
    quite possibly.

    Aggressive Post-process AA I meant to say.

    For ps3 It's both an offset issue and an issue with precision for the shadows. for the 360, the post AA is covering a bit too much over past the edges, which is softening the image.

    Despite a lot of the comments of both versions in DF's article and in lends of truth's spread, neither version actually has higher quality textures or resolution over the other. both versions weigh at around 6.7 gbs, compared to most other titles that weigh at opposite ends. the comparison is more or less a result of which features are being implemented correctly or in some places effecting the outcome of others. (be it shadows, lighting or edges.)

    beyond that the performance is also an other unaddressed concern for the ps3 version.

     
  13. Gitaroo

    Veteran

    Joined:
    Nov 10, 2007
    Messages:
    1,921
    Likes Received:
    62
  14. nightshade

    nightshade Wookies love cookies!
    Veteran

    Joined:
    Mar 26, 2009
    Messages:
    3,392
    Likes Received:
    93
    Location:
    Liverpool
    Also the game might be double buffered, the performance is smooth most of the time but when it does drop it's very very noticeable and very jerky.
     
  15. ultragpu

    Legend Veteran

    Joined:
    Apr 21, 2004
    Messages:
    6,242
    Likes Received:
    2,302
    Location:
    Australia
  16. COPS N RAPPERS

    Regular

    Joined:
    Nov 2, 2008
    Messages:
    957
    Likes Received:
    32
  17. ultragpu

    Legend Veteran

    Joined:
    Apr 21, 2004
    Messages:
    6,242
    Likes Received:
    2,302
    Location:
    Australia
    It's way too oily, has too much specularity. I thought Psycho's head looked much better or natural in comparison.
     
  18. COPS N RAPPERS

    Regular

    Joined:
    Nov 2, 2008
    Messages:
    957
    Likes Received:
    32
    maybe this pic of Al pacino will change your mind. (picture) :smile2:

    lol, actually, that level of specular detail i can say I've seen on a day to day bases, especially in men over the age of 50. If you live in warm climates like i do, you can see even worse on people's faces. you're right on phycho's face he looks just like the voice actor himself!!
    [​IMG]

    ...though the in-game model kind of dose remind me of Steve Ballmer a little.
     
    #1898 COPS N RAPPERS, Feb 20, 2013
    Last edited by a moderator: Feb 20, 2013
  19. ultragpu

    Legend Veteran

    Joined:
    Apr 21, 2004
    Messages:
    6,242
    Likes Received:
    2,302
    Location:
    Australia
    The Al Pacino pic has very intense spotlight lit onto him thus giving that shiny look, but the cryhsis 3 shot was in a relatively dim lighting condition so it really shouldn't have that much specularity.
    And yeah, curse you for mentioning Ballmer, can't be unseen now!
     
  20. COPS N RAPPERS

    Regular

    Joined:
    Nov 2, 2008
    Messages:
    957
    Likes Received:
    32
    hmmm, true, I took a moment to look at the environment it's self in motion. there are a couple of light sources casting through windows. which light up the characters in different places.

    [​IMG]
    [​IMG]



    Yup, Steve Ballmer all the way!:smile2:
    http://gamersyde.com/pop_images_crysis_3-21447-9.html
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...