Assassins Creed 3 on Wii U seems to be higher quality with the other consoles... Especially the shadow resolution which is noticeably higher then PS3's and seems to be slightly higher then 360's...
are these halowaypoint pics super sampled? they are way to clean
I have the suspect that 360 version of COD:Blops 2 use dynamic resolution a la ps3 version, sometimes. I say that because watching the video comparison ps3 vs wiiU & then 360 vs ps3 on DF, the IQ definition appears more close between ps3 & 360 in different situations (for example the introduction of boat level) where on wiiU those sequence appears notable sharper than the counterparts. Maybe this is the reason why Treyarch, some time ago, declared wiiU how the 'superior' version?
P.S. But I could wrong, the direct wiiU vs 360 video comparison not shows clear differences.
If the Wii-U and 360 versions don't show a clear difference, wouldn't that go against your theory? Also, I know newer videos are now hosted on Youtube, but are older ones now hosted there as well? I haven't checked out the site in a while since I've been busy.
I think using the direct captured pictures is the best way to determine the IQ of these games. I also don't think anyone from Treyarch said the Wii-U is the superior version, instead I think that was some PR figure from Activision and we all should know not to put too much faith in PR comments.
PSvita game :
Motorstorm RC :
Oddworld stranger's wrath HD :
Jet set radio :
As is, no AA. I think a dev already confirmed that here, actually (native, no AA).Sine Mora
No black bars 960x416 :
native, no AA for character screenStreet fighter x tekken :
Digitalfoundry DmC Face off (Final build)
http://www.eurogamer.net/articles/digitalfoundry-dmc-face-off
Did they now switch places all of a sudden?
ps3
360
At least in that particular shot anyways, ps3 still remains to be a little bit sharper in some cases. 360 seems to be still using that aggressive multisampling.
It's possibly MLAA on PS3.
360 isn't using MSAA.
mm.. maybe either offset bias issue/projective aliasing or perhaps depth buffer precision.
Digitalfoundry said:This makes the use of real-time cinematics even more jarring when mixed in with the far smoother FMV sequences. In effect, the frame-rate on the PS3 is far more erratic than the 360 game: in many clips we see what amounts to a locked 20FPS on Sony's system.
Gamersyde posted up some xbox 360 shots and videos of Crysis 3.
http://gamersyde.com/news_our_videos_of_crysis_3-13799_en.html
Got to say it's got some of the most realistic skin shaders ever seen on a character of this whole console generation.
It's even more spookier when you see this guy in motion.
It's way too oily, has too much specularity. I thought Psycho's head looked much better or natural in comparison.
The Al Pacino pic has very intense spotlight lit onto him thus giving that shiny look, but the cryhsis 3 shot was in a relatively dim lighting condition so it really shouldn't have that much specularity.maybe this pic of Al pacino will change your mind. (picture) :smile2:
lol, actually, that level of specular detail i can say I've seen on a day to day bases, especially in men over the age of 50. If you live in warm climates like i do, you can see even worse on people's faces. you're right on phycho's face he looks just like the voice actor himself!!
...though the in-game model kind of dose remind me of Steve Ballmer a little.
The Al Pacino pic has very intense spotlight lit onto him thus giving that shiny look, but the cryhsis 3 shot was in a relatively dim lighting condition so it really shouldn't have that much specularity.
And yeah, curse you for mentioning Ballmer, can't be unseen now!