Yes, the top pic gives a good comparison. PS3 has a very clean edge on the fridge and highly gradated TV arm, suggestive of MLAA alongside the other aliasing noise. XB360 is selectively blurred. See the front of the seat cushion on the left, desk top, and leg struts against the carpet on the right chair. The blurring on the blinds is stronger than on the desk, so I wonder if it's a DOF effect? The lightness under the desk shows different lighting in effect though, with more shadowing than PS3. This isn't obvious in the other pics, such that it may be a lighting bug? The desk lamp's shadow on the back wall is projected higher in the PS3 shot. Or maybe an extra baked lightmap on XB360? Also dynamic range is higher on PS3 shot, with the window blinds overbrightened. That's not to say PS3 is HDR, but it's using a wider range of light. 360's light range is more compressed.