Image Quality and Framebuffer Analysis for Available/release build Games *Read the first post*

Discussion in 'Console Technology' started by Farid, Nov 7, 2008.

  1. TheDoomsdayMonster

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    I was aware of KZ2's resolution and anti-aliasing type; I was just curious as to why it wasnt listed in the mentioned thread...
     
  2. nightshade

    nightshade Wookies love cookies!
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    Also is Killzone 2 960*1080 in 1080i mode ?
    I remember that the devs used to say "we have 1080i native support" & it was then when someone asked the devs that how exactly will they run this game in 1080 native resolution..to which they replied that they are using a resolution that is slightly above 720p but still below 1080.
     
    #842 nightshade, Feb 23, 2010
    Last edited by a moderator: Feb 24, 2010
  3. TheAlSpark

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    Because I didn't think it needed to be. :roll: Geez. Whoopedy do.

    ;)
     
  4. assurdum

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    Yes 960x1080p is there, but the fps suffer a lot of dips on my personal experience. Stay away of this resolution if you can, imho.
     
  5. hyaru

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    Mmm, I see a light shadow there.. but..
    I have the game, and there is a shadow in battle, However, I'm now in my second playthrough.. and I'm almost at the part of where that screenshot is taken, after I've been there I'll confirm again :)
     
  6. Yashamaru

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    White Knight Chronicles 720p No AA? Too many jaggies.
     
  7. Axtmoerder

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  8. TheAlSpark

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    Those are 720p with an edge blur filter of sorts. Analog capture?
     
  9. Axtmoerder

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    yes analog (good old intensity pro)
     
  10. hyaru

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    I can now confirm, there is always self-shadow in battle in SO4.. even in the place you took the comparison.. been there yesterday evening.
     
  11. Mr Deap

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  12. damienw

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    MAG res? I think it's 720p 2xAA but I'm no expert at counting by any means.
     
  13. TheAlSpark

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    Yup, at least according to the MAG article at DF awhile back.
     
  14. Gitaroo

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    is Heavy Rain all 720p + 2XAA? because some scene looks cleaner than the others, or is it due to the post processing effects.
     
  15. assurdum

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    Talking only of personal perception, its seems more QAA than MSAA but I could wrong.
     
  16. Hotcooler

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    IMO 2AA + Postprocessing. Here's some shots to check out.

    [​IMG] [​IMG] [​IMG]
    [​IMG] [​IMG] [​IMG]
     
  17. Hazuki Ryu

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  18. TheAlSpark

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  19. Hazuki Ryu

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    Thanks Alstrong.
     
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