Image Quality and Framebuffer Analysis for Available/release build Games *Read the first post*

Could someone check out Serious Sam HD? Its got to be the blurriest game I've played on the 360, its really horrible, it looks like a combination of sub HD resolution and a blur filter, a bunch of super low resolution textures and absolutely zero anisotropic fitltering ( :yuck: ) is probably making things appear worse than they are but it really is quite poor.
 
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haven't checked res, but there is trilinear + low amount of AF.


Heh, perhaps I'm too used to 16xAF but the crappy filtering just looks horrible, in the wide open areas everything just looks the same blob of colour.

On the brightside the shadowing (for the environment at least) is really nice quality.
 
Playing the PS3 version of Oblivion, and I'm noticing a strange aliasing pattern where things jut out where they shouldn't. I can even see it in PR shots:

http://i45.tinypic.com/ehywxv.jpg

What is it? It looks strange and is a little distracting. I searched but couldn't find anything about it...

EDIT: I don't see it in Fallout 3 either.
 
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Guys I was recently going through Tekken 6 & it was then when I got curious about the arcade machines.
The T6 arcade machines based on PS3 right? If so, whats the native resolution & AA of Tekken 6/Tekken 6: BR ?

And a bit OT but isn't the console ver also supposed to have a better framerate..?
 
Guys I was recently going through Tekken 6 & it was then when I got curious about the arcade machines.
Aren't the T6 arcade machines based on PS3 ? And whats the native resolution & AA of Tekken 6/Tekken 6: BR ?

And a bit OT but isn't the console ver also supposed to have a better framerate..?

Yeah, the machines were really low cost and even had the XMB, though they had an undisclosed amount of auxiliary RAM. The resolution as I remember was concluded to be 1024x768 with the full motion blur and no AA for BR. The original lacked the MB. By default, the arcade versions higher vertical resolution makes the standard mode look better. The motion blur-less PS3 game has the best IQ overall among the 3 versions.

The frame rate was improved a bit in the console versions (from BR). Though there can be a split second dip with rage activation in certain scenarios on the PS3.
 
I wonder why the arcade ver has a higher vertical resolution & the console ver [motion blur enabled] don't.
Could it be possible for the arcade machines to have more memory ? [seems highly unlikely though]
 
Any info on MAG's rendering resolution?

I've only seen video clips, but I'm thinking being a sony title, it should be 1280x720, and there could be 4xAA there.
 
On a side note, Blue Dragon is 720p 2xAA. The DOF & post processing really hide the jaggies.
 
Don't have those. :(

Tales of Vesperia is 720p 2xAA also (as best as I could tell because they also use a full screen blur.

Double Agent isn't 4xAA... it's a full screen 1-pixel blur in horizontal and vertical dimensions.
 
i have been playing Mass Effect 2, is it me or some of the cutscenes CG? for example at the very start when it shows Sheppard being rebuilt?
 
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