Wasn't it running sub 720p at some point?
I thought I read SMM confirm it at one point?
Nice timing. I'm looking at Tomb Raider now. There is a clear resolution and IQ advantage to the PS3 code, which is very clean.
Shot1
360: http://img383.imageshack.us/img383/4518/3601qc7.jpg
PS3: http://img387.imageshack.us/img387/650/ps31so0.jpg
Shot2
360: http://img117.imageshack.us/img117/4859/3602np5.jpg
PS3: http://img383.imageshack.us/img383/5381/ps32ml0.jpg
Shot3
360: http://img357.imageshack.us/img357/9116/3603zd8.jpg
PS3: http://img387.imageshack.us/img387/9458/ps33ue1.jpg
Shot4
360: http://img367.imageshack.us/img367/7348/3604nl3.jpg
PS3: http://img383.imageshack.us/img383/2663/ps34nn8.jpg
Shot5
360: http://img387.imageshack.us/img387/353/3605bq9.jpg
PS3: http://img387.imageshack.us/img387/6049/ps35ni6.jpg
I presume the colour compression/banding on this PS3 short is something with the picture, and not in game?Nice timing. I'm looking at Tomb Raider now. There is a clear resolution and IQ advantage to the PS3 code, which is very clean.
Shot1
360: http://img383.imageshack.us/img383/4518/3601qc7.jpg
PS3: http://img387.imageshack.us/img387/650/ps31so0.jpg
Have we heard anything from the studio to suggest why there's such a difference (e.g. talk of lead platforms or development issues)?
Nice timing. I'm looking at Tomb Raider now. There is a clear resolution and IQ advantage to the PS3 code, which is very clean.
<snip>
Shot2
360: http://img117.imageshack.us/img117/4859/3602np5.jpg
PS3: http://img383.imageshack.us/img383/5381/ps32ml0.jpg
<snip>
Shot5
360: http://img387.imageshack.us/img387/353/3605bq9.jpg
PS3: http://img387.imageshack.us/img387/6049/ps35ni6.jpg
I guess I will never now what the rendering resolution is for rockband 2 maybe the same as guitar hero?