3. Behind Closed Doors
While the show floor lacked show-stopping software, there were plenty of surprises behind closed doors. This was partially due to the early state of next-generation software and a lack of big games coming out early this fall and many of the nominees for our E3 awards couldn't be seen by walking the floor. The 360 lineup looked pretty sparse from the front of the Microsoft booth, but with a magical trinket called a press pass the wonders of Gears of War and Perfect Dark were laid before us. For casuals visitors to the conference this sucks, but receiving an in-depth preview of a game away from the rowdy masses is the best way to really experience the software in a short period of time.
The Oblivion trailer at the Microsoft press conference was a gas, but didn't have nearly the same effect on me as the 20 minutes of gameplay displayed by Bethesda later in the week. In a small room, the developers were able to explain in great detail why Oblivion's stunning visuals were not the only aspect of the series that have been drastically revamped. E3 usually has a superficial air about it, but sometimes its what's on the inside that counts.
sounds like ms wowed the press behind closed doors. Wish they would have put it out on the floor