http://blogs.ign.com/Matt-IGN/2006/08/15/
The guy above is apparently some sort of bad-ass dude who rides, stabs, and jumps on top of dragons -- sometimes when he's soaring above the clouds. No fear, for sure.
...We've seen some pretty awesome scenes in trailers of Lair. We know there will be dozens, if not hundreds of dragons on-screen at a given moment. We know that the riders of these dragons occasionally war while in mid-air. And we know the game uses just about every kind of texture effect in the book in the realization of these beasts.
But I think Lair will also be one of the first games to truly utilize Sony's new motion-sensitive controller. Much more so than Warhawk. Rumor has it, you'll be able to fly the dragons around with a pretty intense physics system and using the controller's tilt functionality you can send them diving to and from, swinging to the left and right or even turn them into flips.
Rumors suggest that the control mechanics run deeper, though. Imagine, for instance, being able to actually control an on-ground camera with the tilt/accelerometer functionality of the controller? I would like that. Now, another pretty picture.
More hearsay indicates that the game will be one of the first to run natively in 1080p, with some seriously detailed textures to boot. Not some upscaled fake-out job, but legitimate 1080p. How can you get past the frame buffer? Streaming, streaming and more streaming, I'm sure.
Will be interesting to see if this turns out to be the case. Certainly the guys at Microsoft have repeatedly called it an improbability and stopped just shy of shouting that it's an impossibility.
Anyhoo, some good stuff. If I were a gambling man, I'd expect to hear a lot more about Lair in the next few months. In the meantime, it's definitely one of the sole reasons why I want a PS3 right now. ...
The guy above is apparently some sort of bad-ass dude who rides, stabs, and jumps on top of dragons -- sometimes when he's soaring above the clouds. No fear, for sure.
...We've seen some pretty awesome scenes in trailers of Lair. We know there will be dozens, if not hundreds of dragons on-screen at a given moment. We know that the riders of these dragons occasionally war while in mid-air. And we know the game uses just about every kind of texture effect in the book in the realization of these beasts.
But I think Lair will also be one of the first games to truly utilize Sony's new motion-sensitive controller. Much more so than Warhawk. Rumor has it, you'll be able to fly the dragons around with a pretty intense physics system and using the controller's tilt functionality you can send them diving to and from, swinging to the left and right or even turn them into flips.
Rumors suggest that the control mechanics run deeper, though. Imagine, for instance, being able to actually control an on-ground camera with the tilt/accelerometer functionality of the controller? I would like that. Now, another pretty picture.
More hearsay indicates that the game will be one of the first to run natively in 1080p, with some seriously detailed textures to boot. Not some upscaled fake-out job, but legitimate 1080p. How can you get past the frame buffer? Streaming, streaming and more streaming, I'm sure.
Will be interesting to see if this turns out to be the case. Certainly the guys at Microsoft have repeatedly called it an improbability and stopped just shy of shouting that it's an impossibility.
Anyhoo, some good stuff. If I were a gambling man, I'd expect to hear a lot more about Lair in the next few months. In the meantime, it's definitely one of the sole reasons why I want a PS3 right now. ...