Inane_Dork said:
Actually, that's the most helpful metric. The question, really, is will developers effectively utilize it. Cherry picking one game out of the entire field does nothing to answer that question.
its not a useful metric at all. You can't say a PC has long load times & PC has a HDD therefore HDD does not improve load times, that's ridiculous. There are dozens of other factors that could be attributing to longer load times and have nothing to do with the HDD.
Same with XBOX and PS2, they have different amounts of ram, different compression abilities in the CPU, different transfer speeds on the optical drives, different compression formats, it's an absolutely useless metric to use for measuring the HDD's impact on load times.
Even if you want to use this totally flawed metric, xbox did prove to be the faster loading console (although that could easily be because of the faster optical drive and more cpu power for decompressing files...which is why these comparisons are next to useless)
As far as Bethesda optimizing for the games without a HDD, that argument is always going to be there and can go either way. They can either optimize for a HDD, or without, and one will probably get more attention than the other. But imo you're really your not giving the HDD a fair shake unless you look at a game that was truly designed to utilize it, and then see how it would've performed otherwise.
There is no way to truly do this without having an alternate reality where a developer takes 2 different paths, but taking a game that uses a removeable HDD and measuring the difference with and without is the closest we can get to an accurate comparison.
Even if Bethesda were to 'optimize' for not having a HDD, it's probably safe to say they still would never have been able to get the load times down to what they are now without lowering detail or doing something else to lower the quality of the game.