L. Scofield
Veteran
Is the change for the better or for the worse?
RYSE:
RYSE:
I'm not trolling. I'm actually curious as to what others think.Wider aspect ratio is a composition with a wider horizontal FOV, not a cropped vertical FOV, it prevents having too much sky and ground which is notorious with wide angle lens.
You fail at trolling.
Is the change for the better or for the worse?
1) OK, perhaps I went too far there.You know that I mostly agree with you on that delicate subject but I still find your comparison a tiny bit unfair and exaggerated:
- The motion blur (and/or DOF) you apply on the second pic is really excessive even compared to the most mo-blurred The Order pics I have seen until now.
- The top Ryse image you use to do your comparison is originally lacking motion blur because it had being taken while the character wasn't moving (or not much). Because Ryse is blurred too (moblur and/or TXAA type induced blur) when the character is moving. So it's unfair to compare a general blur from 2 games (or the same game) if we take one pic on a rather immobile scene versus one pic on a very fast moving scene.
But as an caricature this thread has still some very good reasons to exist I think.
Leaving this here, going to see if I can find some good screencaptures of other games and apply some filters. I played with Halo 4 360, but just in paint.net, it does look interesting.
Edit: It is not blur, it is coal dust/smoke/particles - where is the filter for that in CS4?
There is an obvious motion blur due to camera movement1) OK, perhaps I went too far there.
2) This is true but it counts also as a comparison between games that do use motion blur and games that don't (although it's somewhat possible to add that in After Effects, actually). Also Ryse's MB implementation is super subtle in comparison to The Order so I also wanted to illustrate that a bit.
You forgot these:
My attempt:I know those were provided by Sony, and the problem I really have with it, and something that I also hated low res games for (not saying this is low res) - the crap I am supposed to be shooting is too hard to bleeping see correctly. LOL How many times do you have to look at the screen to notice the headless NPC? Just my complaint, far off objects should somehow be sharper. If they could please adjust that prior to release, and NPC's that I should be shooting should be a bit more crisp.What kept me a PC gamer for so long, 480i vs VGA/SVGA/etc. Maybe it is from my wonderful 400/20 (20/400?) vision or whatever I have. LOL
I added my try at it using Fable Legends. Original pic is here.
My try again.