If other games looked like The Order 1886

Status
Not open for further replies.
You seem to be under the impression that I think that in order to look like CGI, games require the use of heavy postprocessing effects. I don't and I never stated such thing.* However, I do think that others do think so since the games most widely considered to look CGI'ish (as Nesh would say) are blurry, dirty, desaturated ones: KZ2, TO1886 and P.T. I could be wrong about this so I'd like to see some counterexamples if anybody wants to present them.

*The only one I personally consider necessary is high-quality motion blur though applied in moderation like in Ryse.
Just to make my self and others clear. What was counter claimed against your arguments was that the impressive look of the game is not thanks to "blurry, dirty, desaturated" visuals but mostly to other elements that make the visuals. Shifty Geezer's reply demonstrated those other elements that make graphics look "CGI'ish". The other point made was that the post processing effects fit this particular game's art style.
First shot is desaturated and monochromatic. Third shot is from an old build, in the newest version (as shown by the comparison I posted before) the screen is under a very strong blue filter making the image almost monochromatic. The fourth shot also uses muted colors and an almost monochromatic color palette.

Oh and the second shot is a color corrected, lens aberration corrected, sharpened version of an image from a tech presentation where the blur and grain filters hadn't been applied. Seriously, try to pay attention :LOL:
That was a reply to your "close to B&W" claim. I posted various images to point you the variety of colors depending on the setting which show clearly that the game is far from being close to "B&W". You ignored that point.
As for the second shot, I wanted to post the original but when I accidentally chose the wrong image I didnt notice because the difference isnt that big to begin with. Both of these images look mediocre with or without the post processing effects. Which again shows that your effort to make a point failed.
I posted a comparison between and old build and the most recent one. And yes, it shows a drastic reduction in color from one to the other.
Yes. And the point I made was that the final isnt more impressive (or more realistic if you like) than the old because of it. It was just a change of style.
Your point being that The Order's going for the look of a hundred-year-old B&W video?
Residing to trolling does not help the discussion
A game camera.
No
How can a point be disproven when you can't even define what it is? You're just avoiding comitting to a definition because then it could be refuted. This was your statement:

"The game retains a CGI look whether it has the filters or not."
CGI'ish. Shifty Geezer explained that himself in his own reply which you havent proberly responded to
 
I find this hilarious. When I first postulate that the use of filters is what gives The Order the edge in many people's minds I'm told that I'm exaggerating their importance.
That's not what you've been saying. Your opening question, the topic of the thread, is whether The Order's post effects make all games look better or not - you did not ask if The Order's post effects were important for The Order itself. You also included a completely ridiculous example of the post processing look, and even subsequent attempts to represent Ryse in 'The Order' style have involved over-the-top blur, which is the behaviour of one wanting to mock The Order's style rather than ask a sincere question about the impact of its post-effects on the final aesthetic.

Now, you state that to achieve a believable photorealistic style with realtime graphics you need those effects. If that's true, how do you explain Driveclub? I would never mistake a TO1886 screenshot for real life but I would one from Driveclub.
How on earth do you come to that interpretation when my post, with images, says precisely how post effects aren't necessary?! The only requirements I made were for DOF and moblur. Your 'cheap tricks' aren't necessary at all, if you are excluding motion blur and DOF from that selection of effects.

You seem to be under the impression that I think that in order to look like CGI, games require the use of heavy postprocessing effects. I don't and I never stated such thing.

How to make a game look like CGI:

-Desaturate the colors
-Add chromatic aberration
-Add noise
-Use DOF and motion blur as much as possible.
-Optionally increase contrast (like in P.T.)

Examples of this: KZ2, The Order 1886, P.T.
However, I do think that others do think so since the games most widely considered to look CGI'ish (as Nesh would say) are blurry, dirty, desaturated ones: KZ2, TO1886 and P.T. I could be wrong about this so I'd like to see some counterexamples if anybody wants to present them.
From my thread, board members feel games that look like CGI are (in order of appearance in that thread):
Silence: The Whispered World 2
The Tomorrow Children
The Order: 1886
Ryse, Son of Rome
Far Cry 4
Infamous
Alien Isolation
Crysis 3
DriveClub
Marvel Lego on PS4

...and others if you want to look them up. May have missed some.
If you want a discussion on what makes a game look CGI-like, I suggest not starting with an outlandish posit and some ridiculous reference material, but an open question asking people who think a game looks like CGI, what it is about that game. Cheap post effects clearly isn't the answer because they don't feature heavily in that list of titles people think look like CGI...
 
Cinematography is a wonderful thing. A production team can use many filters, discoloration, chromatic aberration, coloured filters (like the green of the matrix films), or they can choose to exaggerate the colours and sharpen the image.

It's fantastic - they can choose what to do with their imagery. Some viewers may prefer the pristine imagery of The Transformers and may consider TTSS as having dull and boring visuals. Alternatively, some of us prefer the added mood introduced to the film.

Personally I find it great that we've got to the point where we can even disagree on the artistic merit of post-processing in games.

I've always been one to enjoy the mood and dull imagery of something like Withnail and I (it really needs to match the feeling of the film), whereas I imagine Scofield wouldn't enjoy it at all.

It's a good thing we're all different, despite the fact that I've felt like picking my jaw off the ground at some of the comments on this thread.
 
I try to avoid talking about games looking CGI, as that is another constantly moving target and always getting better. The artists in both the games and movie worlds are really doing things beyond my imagination from 10-years ago.
 
I try to avoid talking about games looking CGI, as that is another constantly moving target and always getting better. The artists in both the games and movie worlds are really doing things beyond my imagination from 10-years ago.

CGI don't necessarily means recent CGI. There is thing than a 20 years old movie do better than real time not all but some. Before thinking to compare with recent movie if realtime can surpass Toy Story in every way it will be a big accomplishement.
 
vomit.gif
If you want a discussion on what makes a game look CGI-like, I suggest not starting with an outlandish posit and some ridiculous reference material, but an open question asking people who think a game looks like CGI, what it is about that game. Cheap post effects clearly isn't the answer because they don't feature heavily in that list of titles people think look like CGI...

:yep2:
 
Status
Not open for further replies.
Back
Top