I'm not trying to prove anything. I'm gauging the public opinion on this matter. Mhh.
If the plan is to choose the most blurriest shot you can find in the game and equate the entire game experience to that, you'd be doing well.1) OK, perhaps I went too far there.
2) This is true but it counts also as a comparison between games that do use motion blur and games that don't (although it's somewhat possible to add that in After Effects, actually). Also Ryse's MB implementation is super subtle in comparison to The Order so I also wanted to illustrate that a bit.
You forgot these:
Look how blurry TLoU was when playing!
If you want to try a legitimate comparison, you need to match more closely, which in a singular comparison sample would have to be the average (mode) impact of the post processing. That's far less blurred than your opening attempt, or even your second. UltraGPU's image shows Ryse has about the same amount of motion blur itself! The DOF and soft lens effect in TO is low-key. Motion blur is present, but locally on motion, and in motion, showing its impacting in the videos more than the stills. I'm sure no-one would be extolling how beautiful TO:1886 was if all the screenshots were entirely blurred sweeping cameras. For a fair test, you need to take a shot in 1886 and try to match it (estimate blur radius and distribution from 1886 screenshots and reproduce), and not your personal, exaggerated perception of what 1886 looks like.