Back when the PS2 launched, there were all these buzzwords like bezier curves and procedural modeling thrown around by PS2 f*nboys everywhere. 2+ years later, I don't here these words being mentioned anymore. Why is that?
Specifically, was bezier curve and procedural modeling support on PS2 just hype or were there realworld advantages to these features used in PS2 game(s)? Which PS2 game(s) used these features? Did it really help? If it's an advantage why weren't these features included in the Xbox or GC or are they?
Specifically, was bezier curve and procedural modeling support on PS2 just hype or were there realworld advantages to these features used in PS2 game(s)? Which PS2 game(s) used these features? Did it really help? If it's an advantage why weren't these features included in the Xbox or GC or are they?