Lazy8s said:
cthellis said:
I was just saying that if the machine had some HUGE capabilities missed/untapped in it when the games stopped a-developin' I'd wonder just what people were doing in the years previous to not notice/take advantage of them.
Sometimes capabilities go untapped simply because the development community isn't ready for them. Just as technological capacity improves over time, game design is a craft that also evolves with time.
I know that and stated that. At the time, I was riding under a different assumption (forgetting when offhand Sega officially pulled the plug), but even still you can look at the difference in quality between launch titles and games that made it under the 2 year mark and see some tremendous furtherance. You can even look at some of the games by the same developers and compare them to later titles (Square's "Bouncer" to "FFX" for instance) and mark the advancements they made on their own. Then you can perhaps mark the continued advances (say, SH2 to SH3, or FFX to FFX-2) and gain a reasonable gauge.
The Dreamcast had ~18 months as the clear frontrunner and had many great-looking titles, not to mention being an easier platform to develop for than the PS2. I'm just skeptical of anyone who things there was magic coming... Slow advancements and some new tricks--same as always.
Developers are only now starting to take advantage of polybump-type schemes in their Xbox engines with frequency even though it's the same hardware with the same bump mapping spec that's been around since 2001.
I was given to understand this comes mainly from most developers really sucking at BM since 2001...
Advancement in technique like this could've benefited DC greatly, as developers circa 1999 just weren't very accustomed to the advanced, hardwired features PowerVR2DC efficiently supported (dot product bump mapping being one)... a negative aspect to being the pace setter in technology. Developer familiarity with, and effective utilization of, modern 3D techniques is better now than it was several years ago, even when working on the same hardware.
Certainly. Some developers were already pushing past "theoretical limits" and providing 5mpps with lots of nifty gee-gaws. <grins> But as most point out, many times providing new "stuff" will come at a cost elsewhere, and so the net effect would be...? Slow, gradual steps, I imagine. Same as always.
I meanly figure if the DC had more "free" capabilities, even if they were really HARD to program for, ONE of the developers would have been pushing insanely for it, just to show off to the others.
And that, of course, would leave a title of note sitting around for us to look at and take into effect while continuing to ponder lamentables... 8)