Not getting the first couple of words I'm afraid ...
I think the comment about "scratching the surface" meant that there were unused (or largely unused) features that could have had a big impact on how games looked, rather than the DC actually being able to secretly outperform a PS2.
Desrcibing software in terms of generations is a bit dodgy, as everyone's experiences are different. It's just a general comment to indicate the level of developer experience and the kind of tools available when games are made. Generally games take a big step up once everyone has experience of making a game for a given system and refinements have been made to developer aids.
This is where my comment about Shenmue 2 being "first gen" comes from. Clearly much of the game didn't have the benefit of this having taken place as it dated back so far (some of it to before the DC was even released in Japan). Even after Shenmue 1 was out and there were a lot of experienced staff on the game, being tied to old assets (and probably an ageing and complicated engine) might have created limitations on new content.
There were definitely visual improvements in the second game, but so much of the game felt like it belonged in the first that I just don't consider it a "second gen" title. Though again, trying to define games by generation is dodgy.
In fact, THE game to show off the platform was released in July '01 as well--Gran Turismo 3. Games like Ico and Jak & Daxter and many more were right around the corner... A rocky start to be sure, but things were ramping up quite nicely.
I totally agree. The first game that really drove home (no pun intended, honestly) that the PS2 was a real step up in power from the DC was GT3. I still think it's impressive now (but I'm expecting GT4 to beat it). While there's nothing the DC could do to match it or many games that followed (especially with the likes of MGS3 and Final Fantasy X 2 coming up) I think that given time there would have been tricks that the DC could have used to lessen the impact of the gap. Especially to the casual punter.
Offhand, what games would you say push the bounds of the DC more than Shenmue II? Or create a more stunning overall look? (Which, frankly, was quite stunning for its day and certainly is no embarrassment now .) It would certainly seem to have been a last major proving ground for them, if they were reading the forest through the trees previous to their decision to drop from the console hardware business.
I dunno about pushing boundaries - I'm not a developer, and I dare say the answer would vary between developers (and their particular role in game production).
The issue here isn't about whether Shenmue pushed the machine (made efficient use of the hardware) but whether developers could have continued to make better looking games. And that's about using resources better as much as making the machine process more. I'm sure Sega would have liked Shenmue 2 to be the most impressive game possible on the machine, but that doesn't mean it was.
To answer the question, I can't think of any games on the DC that create a more stunning overall look. Maybe JSR, though it lacked the sense of scale of the Shenmues.
The Dreamcast had about as long of a run before pulled as the PS2 has had from launch until now.
To be picky for a moment, it didn't really. The PS2 has had just under 3 and a half years now, while the DC was scrapped after a little over 2. After Sega dumped it, lots of software got dumped too and resources for flagship titles like Sonic 2 and Shenmue 2 were cut. Sega wanted the games out the door as fast as possible, as cheap as possible. Even prior to the official dumping of the machine many devs were scaling back or stopping DC support, so it never actually got to the point where the PS2 is now (currently seeing games like Silent Hill 3 from a third party like Konami).
Silent Hill 3 is amazing BTW - got to be one of the best looking games ever, especially in the cutscenes. But I did laugh when I climbed out the toilet window at the start and saw massive and unmistakeable texture aliasing on the sides of the back alley.
The ghost of Shenmue ...
Would we have seen more from the Dreamcast as well? Certainly. But would we be seeing huge strides...? If so, I'm left to wonder what developers were doing for the first three
I seriously suggest you go and look at VF3tb, Pen Pen Tricellon and Godzilla Generations. Then look at Soul Calibur, Shenmue 2 and F355. You certainly won't be saying the same thing then! Hell, even compare Sonic Adventure 1 with Sonic Adventure 2 (damn, I used Sonic Adventure 2 as an example after all
).
For what it's worth, I don't doubt that the PS2 has a harsher learning curve than the DC either. But again, I'd point out that the DC barely got past 2 years before it was scrapped, with everything that meant.
Oops, 5:37 am ...