Lazy, ProScan is not a standard, it's a niche.
It will likely evolve into a standard when DTV devices bevome more prevalent, but that's still relatively distant future.
And fullframe rendering IS a standard on PS2 games - height of front buffer isn't. But then the latter is only relevant in regards to aforementioned niche.
It will likely evolve into a standard when DTV devices bevome more prevalent, but that's still relatively distant future.
And fullframe rendering IS a standard on PS2 games - height of front buffer isn't. But then the latter is only relevant in regards to aforementioned niche.
True, but the display memory contentions were with polygon counts and/or rendering speed. Just because the limitations were different, it doesn't make them non-existant, in the end you still play the memory balancing game.There were not such contentions in display memory on DC - great textures never came at the expense of framebuffer IQ concerns
Rather irellevant considering which platforms detail mapping is standard on, and how much more "texturing budget" they have compared to DC by default.I wonder if DC developers didn?t find it easier to get their desired texturing budget