Alucardx23
Regular
I imagine that this has been discussed in some way before, but I would like to know more information about the subject, taking Halo Reach as an example, how much does it affect the game graphically (texture resolution, level design, polygons per second, etc) the fact that it supports 4 Player split screen Coop, in multiplayer for example you in one 360 can be playing against 3 that are on the same console and it has to be a consistent world, you can not remove detail from the map that would make it different from when you are playing alone, the same for single player were it supports 2 player coop.
Split screen multiplayer is something that is used less and less in games today, and I suppose is also because it is not easy to optimize the game for all the different situations that can happen when you have 2 or 4 people playing the game at the same time, for example how can you keep the framerate high if 3 of the player throw a grenade in the same spot at the same time. Any input on this would be great.
Split screen multiplayer is something that is used less and less in games today, and I suppose is also because it is not easy to optimize the game for all the different situations that can happen when you have 2 or 4 people playing the game at the same time, for example how can you keep the framerate high if 3 of the player throw a grenade in the same spot at the same time. Any input on this would be great.
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