Mod: This thread assumes the consensus of hardware designs for XB1 and PS4 are correct. Discussion as to what's in the boxes belongs elsewhere - this discussion is just a hypothetical investigation based on what we currently know
Like in a scenario where the Xbox One game is 1080P 30FPS how should the 3rd party developer go about making the PS4 port if the same code is already running 1080P 45FPS un-unoptimized on the PS4 hardware?
Should they lower the frame rate to 30FPS while adding effects or should they lower the effects a little & push for 60FPS?
Scenario #2
PS4 game 1080P 60FPS being ported to the Xbox One with the unoptimized code running at 1080P 45FPS, how should the developer go about optimizing the Xbox One port?
Should they lower the effects or resolution & go for 60FPS or should they drop the frame rate to 30FPS & add more effects?
I'm guessing in a 3rd scenario where the PS4 game is 1080P 30FPS the developer isn't going to have much of a choice when porting to the Xbox One they will have to lower the effects/resolution to reach 30FPS.
How do you think they should handle the ports in these situations?
Like in a scenario where the Xbox One game is 1080P 30FPS how should the 3rd party developer go about making the PS4 port if the same code is already running 1080P 45FPS un-unoptimized on the PS4 hardware?
Should they lower the frame rate to 30FPS while adding effects or should they lower the effects a little & push for 60FPS?
Scenario #2
PS4 game 1080P 60FPS being ported to the Xbox One with the unoptimized code running at 1080P 45FPS, how should the developer go about optimizing the Xbox One port?
Should they lower the effects or resolution & go for 60FPS or should they drop the frame rate to 30FPS & add more effects?
I'm guessing in a 3rd scenario where the PS4 game is 1080P 30FPS the developer isn't going to have much of a choice when porting to the Xbox One they will have to lower the effects/resolution to reach 30FPS.
How do you think they should handle the ports in these situations?