randycat99
Veteran
Has this ever been figured out? We've seen how easily it can tie up even the hardiest PC hardware...but how many GFLOPs are actually being burned to ensure a steady 1080p24 from VC-1 or mpeg-4? I am very curious, since this seems to have become the impromptu hardware stress test for the consumer space. Maybe not everyone is interested in the most elaborate PC game, but hd movies are sure to touch the life of nearly everyone in some way. It's the first (potentially) mainstream "app" that literally demands the highest-spec hardware one can buy to run it well.
Using the Toshiba HD-DVD player as an example, supposedly there is a 2.5 Ghz P4-m with a whopping 1 GHz of ram to make hd movie playback possible. That is astounding, imo. That would constitute quite a chunk of hardware (though not the absolute highest spec, of course) for anybody's personal use computer. Yet, playing one hd movie is enough to gobble all of this resource up with no mercy. So how many GFLOPs do you think are at work to make this happen?
Using the Toshiba HD-DVD player as an example, supposedly there is a 2.5 Ghz P4-m with a whopping 1 GHz of ram to make hd movie playback possible. That is astounding, imo. That would constitute quite a chunk of hardware (though not the absolute highest spec, of course) for anybody's personal use computer. Yet, playing one hd movie is enough to gobble all of this resource up with no mercy. So how many GFLOPs do you think are at work to make this happen?