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The shell walker can one shot me with one of its ground attacks. That makes for a very short fight I understood what you were saying back then but like I said I do not concur. and longer health bars wont be the only change, I am sure, and longer health bars doesn't translate "only" into a longer fight. A longer fight is more demanding by its very nature anyways. A longer health bar also means a bigger beast by its simple definition and implication. What is a boss fight? Like you said a linger fight requires a longer engagement of concentration and survival anyways.
I tested Normal/Difficulty for an hour at a couple of levels and the only difference I could discern was robots seemed to have more health. Aloy's damage output was constant (according to the weapon stat screen) and while it's possible that elemental resistances were also tweaked but that wasn't apparent and would be difficult to measure.
Also you get lesser number of resources on hard mode, couple that with the longer health bars for enemies and shorter for you and each fight starts carrying weight. Managing with lesser resources isn't prolonging a fight, its making sure you make lesser mistakes and make most creative use of what u have.
I understand but I don't want to have to overly manage resources. Resources are not scarce, you go to a resource and press Triangle to harvest it. The game knows that harvesting resources isn't fun for many people which is why there are distinct talents to mitigate this - a talent for harvesting more items from a resource, a talent for producing more ammunition given the same number of resources and a talent for picking up and re-using laid traps and tripcast wires.
Of course if you're somebody who likes this aspect, I can see how this would appeal. But for me - I do too much resource management IRL.
Also, I was talking about the experience of being in a fight against a unflinching unforgiving metal beast with lesser weapons. It was the same for TLOU, the experience of survival in a hostile world , for me, just didnt happen on the super easy normal mode with the see through the wallls ability. See-through-walls is inherent in Horizon !
Well we've debated this before too! I felt that harder difficulty levels in TLOU force the player into playing what is mostly a stealth game whereas I enjoyed the combat in TLOU. Sometimes, I like some stealthy combat too but I like a variety of play in a game. HZD is definitely better than TLOU in that the difficulty does not make you play differently at harder levels but it's only harder if you struggle on Normal. I don't struggle on normal but Normal respects my limited gaming time - I'm 47 hours in at this point and as much as I'm enjoying the game I am getting gameplay fatigue and would like to complete the story today. I have have been skeptical about the premise of HZD but the story and learning about what happened has been really good!
We should both be happy that we each play the game at a level that satisfies us.
Holy mother of ROFL! So I saw this huge machine with guns, it was called the Deathbringer.
That thing is crazily susceptible to shock weapons. It dropped so fast when I let lose using a shock modded Shadow Rattler then took out just two of its exposed power cores.
But you will meet this guy again under less favourable circumstances!
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