Sigfried1977
Legend
I have to say this game was a mixed bag.
I agree. The story is full of holes (lots of smaller ones and one really huge one) and relies on really cheap red herrings to mislead the player almost exclusively. The feats the characters perform are often implausible and in Shelby's case borderline superhuman. That's kind of okay in a Resident Evil game, but in a game that tries so hard to come across as real as possible it hurts a lot. Then there's the cliches like the comically incompetent police force.
The choices you make are mostly meaningless too, with a rippling effect that barely extends to the next chapter. In case you manage to get a character killed (which is a lot harder than I hoped it would be) his or her remaining story sequences will be simply missing from the remainder of the game. There's zero impact on the stories of the remaining characters. The only sequences that can change drastically are the very last one and of course the epilogue.
Another problem for me was that unlike in, let's say, Dragon Age, where your character is a blank sheet, the characters in HR have very clearly defined personalities from the get go. This means that some of the choices you get to make later will possibly be totally out of character. The optional love scene is the worst offender here. It just has no place in a story like this. (imagine how much Se7en would have sucked if you could have chosen to not have Mills kill John Doe at the end)
Overall I'm quite disappointed with the game. If you make a game that relies entirely on story, believable characters and emotions you really have to nail those parts. There's simply nothing else to fall back on to. Sadly the story in HR is quite poor, makes very little sense at times and there's no stellar performances or good voice acting to save it either.
Some of the scenes are quite powerful and both art direction and sound design are stellar. Sadly those are about the only positive aspects I can think of at the moment.
I guess it's up to team Ico to deliver once again when it comes to emotional gaming experiences.