Which maybe explains his confusion regards following the criteria in deathindustrial's spoiler tag!
I am also not a huge fan so far of how event triggers have been implemented, it seems pretty easy to get stuck having to randomly walk into everything looking for a non-obvious trigger for a trivial action.
At Ethan's apartment you need to make his kid dinner at one point. First we let him watch tv while we looked around the house. We opened the fridge and drank some juice, clearly seeing pizza and other foodstuffs (OK, food is in fridge).
At 7PM you are supposed to make the kid dinner (based on the posted list of things to do). So we try to open the fridge again but now it has no action option (arrgh). So we mess about in the pantry, try bumping into all the cupboards to find an action item, etc. but no go. Eventually it turned out we had to look at a specific clock and trigger a thought before it would then let us go back and open the fridge and feed the kid, this despite the fact we can clearly see the clock already, know where the food is and know what we are supposed to do at 7PM.
Cheers
EDIT: When David Cage adds Arc to Heavy Rain, he should clean up and optimize some of the UI issues. They are not showstoppers, but I can see some people getting annoyed by them.
I thought about that too. They offer different advantages.
With Natal, we have to figure out how to walk without a controller (Pointing is too deliberate in Natal since you'll have to hold out your hands clearly). With Arc, we have buttons and we can point while our hands are rested somewhere. But Natal allows more intuitive input (e.g, open a door) assuming the gesture tracking is reliable. For Arc, it'd be abstract (less direct) like the current control schemes. Or if they have gestures working reliably, they can incorporate that too. In the process, the Arc controller will offer haptic feedback for the actions you perform in the game. Then again, let's hope David Cage won't make us hold a DS3 in our left hand like the RE5 motion sensing addition.
I hope the scheme works such that I don't have to constantly lift my arms to perform the gestures in Arc or Natal. It would be tiring and worse than the current DS3 scheme. The scheme should be "natural" in the sense that I can make minimal movement for small and common actions.
I'm doing all I can to get the best possible ending, I just need a good reward for going through all the traumas and self loathing. I always gid the better endings of the silent hill games.Found out I didn't get the worst ending.
Be careful. It is possible to let the killer escape. In my ending, the killer died, but at very high cost. I am impressed by the variety of ending GAFFERs saw.
Story is starting to develop more and there have been quite a few 'story branching' sections where I found the situation could of gone drastically different. Still struggle at times with the environment and finding what I need sometimes. Also, there will be times when you have multiple interactions to chose from and it's hard to tell if I do X it relates to what I wanted. I found myself pressing directions not knowing what the effect would be.
The Ari interface is fun. Notice a lot of slow down during this portion of the game. I have had 2 hard crashes so far that have forced a hard PS3 reset. Lot's of screen tear.