Heavy Rain [PS3]

And taste is not like pixel counting, everybody is actually right.

You are very wrong, but I'm not going further into that. There is almost no "game" in there, and the story and the characters are so bad that it's painful. You can only have emotional connection if the story and characters gets you, which means that you find them good. And if that's the case, then you either have a really poor taste or trying your best to somehow justify them. And the actual "gameplay" is the very definition of dumbing down, and a massive one at that. You cannot go lower than that with the mechanics in the game, unless you literally have one large cutscene (which HR already is) and just press a button at the begining, and the end, while the game plays itself in the middle.
 
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Go ahead and do so, but really anyway you look at it you can't because it's a dead end.

I won't bother though. Looks like the critism of "artistic" (lol) games is forbidden. Or PS3 exclusives for that matter. I won't do it anymore, I promise.

Btw, is there anyone else here who thought the game was bad?
 
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I won't bother though. Looks like the critism of "artistic" (lol) games is forbidden. Or PS3 exclusives for that matter. I won't do it anymore, I promise.

Btw, is there anyone else here who thought the game was bad?
I do, but TBH I never finished it, there must be a post of mine buried somewhere within this thread, basically the "emotion building" part didnt connect with me at all.

But its a difference to say I cant stand this particular game to the things you say about what any game has or hasnt to be. I couldnt name a single game that grabbed me as much as Fahrenheit/Indigo Prophecy did in its few first scenes. Same director, same kinda game, world of difference. To bad it totally fell apart after that.
Another example would be Ico which I still cant stay and dont have anything good to say about, and the insanely great SotC which followed it. Taking your approach I should have yelled and screamed how Team Ico needs to stop making games and be brought to justice for straying to much from other action adventure.

So I welcome any further progress in that area, even if its apparently a risk to turn into a total failure.
 
I won't bother though. Looks like the critism of "artistic" (lol) games is forbidden. Or PS3 exclusives for that matter. I won't do it anymore, I promise.

Btw, is there anyone else here who thought the game was bad?

I do not have a problem with you thinking Heavy Rain is bad or any other game for that matter. But saying my taste is poor because I like something that you do not, that I have problem with.
Why is your criteria for judging something superior to mine? Especially when it comes down to something that is so unscientific as this? If it was maths fine, but art/taste?

You do not think its a game, fine, but whatever it is, if people enjoyed what does it matter what its called? I am quite sure you like some foods I do not like, thereby your taste in food is crap and inferior to mine.
 
I gave up playing cos the game was depressing and made me sad. But if it could make me sad, I'll say it means it worked ! ;)
Just that I don't like sad games these days. I want rainbows and happy faces ( even if I am doing the same things in them :LOL: ) ! Ah, we gamers :p !
 
Bad game. Worse movie.

What was the worst thing to you?

Hotel chase

Ethan hijacks a taxi, and the police doesn't even chase him with both their vehicles AND a fucking HELICOPTER! There's an entire SWAT team there which does nothing.


http://www.youtube.com/watch?v=LqpuVMJWQiA

LIVE chickens at the market.

Driving in the rain on the hallway at night on the WRONG side of the road. Police vehicles appear and they start chasing Ethan at the WRONG side of road too. Eventually, car blows up, and Ethan manages to get away. But the police have magically forgotten about him!

In the middle of nowhere, Ethan wakes up with a PERFECTLY folded origami.

At the end, Maddison has Jayden's phone number.


There's probably something like a dozen huge plot holes. And coupled with awful voice acting and facial animation, it turns into a complete mess. How much stupid did Cage and his team think their audience is? We aren't some mouthbreathing idiots.


The only way the game and the story would make sense if it was a parody of itself. The chicken scene reminds you of that. It kills me how people lap this shit up and think that others are being hard on the game.

HR shows just how much envyy the game industry feels to the other mediums. Cage should just go making movies. Oh, that's right, he couldn't make it there, because he's a terrible writer and director. And then gamers supposedly wonder why developer don't care about quality plots. The vast majority of them are too easy to please. It's a match made in bad taste heaven.

I do, but TBH I never finished it, there must be a post of mine buried somewhere within this thread, basically the "emotion building" part didnt connect with me at all.

You can feel more emotional attachment to the companion cube and turrets in Portal than to the creepy RealDolls of HR.

Why is your criteria for judging something superior to mine? Especially when it comes down to something that is so unscientific as this? If it was maths fine, but art/taste?

But that's the thing, it's not unscientific! Quality of the story, characterization, voice acting, dialogues, animation are not subjective at all. I apologize if my words previously in the thread managed to offend you and others.

If the story and characters get you, whether you want to admit or not, it means that you most likely didn't pay attention to it, which I'm not sure how is possible when the game is nothing but the story, Cage even said so himself. And/or you have not seen or read good crime fiction at all. Hell, even CSI episodes are much better written than HR. It's like you're choosing to significantly lower your standards in order to enjoy it.
 
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But that's the thing, it's not unscientific! Quality of the story, characterization, voice acting, dialogues, animation are not subjective at all. I apologize if my words previously in the thread managed to offend you and others.

I don't know, I mean...Armageddon is both a brilliant and awful film (just one example of many) - surely beauty is in the eye of the beholder? Certainly it has more positive reviews than negative ones, so you are in a minority regardless of whether you agree or not...but that's doesn't make you wrong.

I'm curious (and sorry if already mentioned) do you have kids? I wonder if this may also affect how people 'enjoy' the game...
 
I don't know, I mean...Armageddon is both a brilliant and awful film (just one example of many) - surely beauty is in the eye of the beholder? Certainly it has more positive reviews than negative ones, so you are in a minority regardless of whether you agree or not...but that's doesn't make you wrong.

I wouldn't trust game journlolism with judgement of a plot-heavy game if my life depended on it.

II'm curious (and sorry if already mentioned) do you have kids? I wonder if this may also affect how people 'enjoy' the game...

No, not yet.
 
I wouldn't trust game journlolism with judgement of a plot-heavy game if my life depended on it.

No, not yet.

Well I was talking about user reviews/feedback also. Maybe the kid factor might be a bit of the difference...be interesting to see of those who licked & disliked who has kids...certainly it changes a lot of things, even small things like when I watch films I saw when I was younger - it's like watching them for the first time with things I never noticed before...very odd feeling sometimes.
 
But that's the thing, it's not unscientific! Quality of the story, characterization, voice acting, dialogues, animation are not subjective at all. I apologize if my words previously in the thread managed to offend you and others.

I would say all these things are subjective. How could you objectively test the voice acting for example?
 
Jason?

JASON.

Jason?

There aren't LOLs big enough for this.

I would say all these things are subjective. How could you objectively test the voice acting for example?

Err, by listening to it? Watch that chicken scene for example and pay attention to how bad the VA is.

Yeah, you are right, everything can be great if you are ready to lower your standards enough, but you wouldn't want to do that unless you are feebleminded.

http://insomnia.ac/commentary/mini-games_are_for_morons/
When you’re young the odds are very good that you’ll find something to enjoy in almost any movie. But as you grow more experienced, the odds change. I saw a picture a few years ago that was the sixth version of material that wasn’t much to start with. Unless you’re feebleminded, the odds get worse and worse. We don’t go on reading the same kind of manufactured novels—pulp Westerns or detective thrillers, say—all of our lives, and we don’t want to go on and on looking at movies about cute heists by comically assorted gangs. The problem with a popular art form is that those who want something more are in a hopeless minority compared with the millions who are always seeing it for the first time, or for the reassurance and gratification of seeing the conventions fulfilled again. Probably a large part of the older audience gives up movies for this reason—simply that they’ve seen it before. And probably this is why so many of the best movie critics quit. They’re wrong when they blame it on the movies going bad; it’s the odds becoming so bad, and they can no longer bear the many tedious movies for the few good moments and the tiny shocks of recognition. Some become too tired, too frozen in fatigue, to respond to what is new. Others who do stay awake may become too demanding for the young who are seeing it all for the first hundred times. The critical task is necessarily comparative, and younger people do not truly know what is new. And despite all the chatter about the media and how smart the young are, they’re incredibly naïve about mass culture—perhaps more naïve than earlier generations (though I don’t know why). Maybe watching all that television hasn’t done so much for them as they seem to think; and when I read a young intellectual’s appreciation of “Rachel, Rachel” and come to “the mother’s passion for chocolate bars is a superb symbol for the second coming of childhood,” I know the writer is still in his first childhood, and I wonder if he’s going to come out of it

Kael here was speaking out against the lack of ambition in the movie industry; against the endless rehashing of simplistic movie plots, which, sooner or later, kills the interest in movies in every experienced viewer. What she craved was the same thing that any intelligent person craves from any medium or activity: more depth, more complexity, a steadily increasing intellectual challenge in other words, something to keep her brain power constantly engaged. And since the essence of movies is in their plot, she was in effect asking for more thoughtful, more intricate plotlines -- something beyond the "movies about cute heists by comically assorted gangs" that might have satisfied her in her youth, but could hardly be expected to do so for ever.

Getting back to games, and since the essence of games is not in their plotlines but in their rule systems, we see that asking for more complex games means asking for more involved such systems


In a game that is nothing but the "movie" mixed with endless QTEs, there are near endless gigantic problems with the story and characters.
 
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Err, by listening to it? Watch that chicken scene for example and pay attention to how bad the VA is.

Yeah, you are right, everything can be great if you are ready to lower your standards enough, but you wouldn't want to do that unless you are feebleminded.

If you can not measure it you can not say anything objectively about it. You can of course test a lot of peoples' reaction and enjoyment of something and claim that this measures quality, but according to your posted quote this does not represent quality either.
 
Judging from the number of posts by this green.pixel guy i'm almost entirely sure that this guy loved Heavy Rain...

I don't know how you can waste all of your time going into Heavy Rain threads around the internet (i've heard you on NeoGaf too) evangelising your own personal opinions about a game you supposedly hate. What this guy is doing is tantamount to campaign against the title, even going so far as to try rallying people to his side in order to spew his continuous drivel about how bad the game is (which i don't have a problem with you expressing, not that i really care to hear it though) and how inferior everyone is that actually liked the game (this i cannot stand as it makes you out to sound like a pretentious twit).

Ergo, green.pixel must in fact love Heavy Rain, and probably secretly worships a shrine of David Cage in his basement. Because a rational, intelligent and logical person would be able to conscience the fact that people have differing tastes (and neither are superior to anyone else's) and it's not worth the time to spend hours spamming threads with endless trolling (not just the game but the players who enjoyed it) in a futile attempt to change people's opinions or try to somehow invalidate the personal experiences of others.

I had enough of that garbage with Amirox and his ilk on Gaf, i didn't expect to come to B3D and see the same idiocy spread across these boards.
 
Well, I just borrowed a friend one of my PS3s and Heavy Rain...watched him play for a couple of minutes and immediately got sucked in again...great atmosphere and a great game for consol newbies!!

I hope that there is a sequel to this game (maybe a direct sequel as hinted in one of the epilogues, or a spiritual sequel)...I really hope so!!

Let me just dream a little bit: a Heavy Rain spiritual sequel taking place in the Mass Effect Universe with a new serial killer case...:cool:

As for the game...of course it is not flawless...but tell me a game that is (except God of War 3 of course :mrgreen:)
 
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