Heavy Rain [PS3]

Speaking of mocap in Heavy Rain, from the actor's perspective:
http://www.motivesinmovement.com/blog/2010/04/acting-your-way-over-the-uncanny-valley/

Acting your way over the Uncanny Valley

It is quite clear that given enough time, money and resources the uncanny valley can be conquered. Capture studios and developers are finding ever more ingenious ways of democratising the ability to bring cinematic detail and visual life to a digital face and body. All excellent and laudable stuff. Often excluded from the argument, in the fast evolving world of digital capture, the role of “suspension of disbelief”.

That phrase was first used by Coleridge in 1817. Suspension of disbelief is widely recognised as a key component in any performance of a character on stage, in film, on radio, and in video games.

...

In my work on Heavy Rain as Ethan Mars, I was fascinated by the capture process. More particularly the challenge of performance “truth”. I would perform an action, say going to a locker and taking a box from it. There was no locker, but instead there was a wire frame hung on a hinged stand, in an empty capture studio. I would have to perform the action as if:
- there were rows of other lockers on either side
- that the contents were unknown to me
- that the box has some unexpected weight in it
- that I was nervous, worried that I was being watched, that I might be walking into a trap etc…

...

On Heavy rain, if I was worried that something didn’t seem right, I’d request to see the playback – not of the Standard DV record, but the point cloud of markers. Because I very quickly realised that if something didn’t ring true, it was more obvious than on standard. And this was the source data they’d be working from. I had no idea if all the added clothing, face, game design and the like would provide a smokescreen for any “unbelievable” clips they decided to use.

There’s a fairly logical reason for this. If we didn’t filter the information coming our our brains would approach a kind of overload. Filtering what is, and isn’t, worth our attention is the best way of being able to interpret and react quickly. However, this results in some curious ‘blind’ spots (Inattentional Blindness) It seems that the less information our senses have to filter, the greater the ability to detect falsehood. This would be consistent with our lying-friend example, our feelings are also a filter, both what we desire and what we expect.

...

I believe that now we have better technology that can bring highly detailed and subtle expressions and behaviours into the digital world, it is the quality of these performances that will provide the glue that keeps the observer/player immersed in the experience. As film and theatre directors know, technical proficiency alone cannot give the audience an experience that goes much further than a great fairground ride.

A dramatic narrative well told, then, will be the difference between a piece judged on the limitations of its media, and a piece judged on its merits as an emotional experience. To some degree we have already seen this in Heavy Rain, where its technical faults are more forgiven by those who have an emotional attachment to the narrative, meaning the performances, plot, and ‘truth’ were more likely to be critically examined.

...
 
Gamasutra argues that Heavy Rain is not an interactive movie:
http://www.gamasutra.com/view/feature/4412/persuasive_games_the_picnic_.php
(Don't read if you have not finished the game yet)

Ian Bogost looks at Quantic Dream's Heavy Rain in the context of film and cinematography's history -- including spoilers for the critically acclaimed PlayStation 3 game -- to explain why he feels the game, billed as an "interactive film," is not quite that.
 
Just finished this one, good game! One thing though, is there
any way to save Lauren? She died in my play through, but wasn't sure if that was because I didn't save her in time or if that's just how that part is scripted.
 
Just finished this one, good game! One thing though, is there
any way to save Lauren? She died in my play through, but wasn't sure if that was because I didn't save her in time or if that's just how that part is scripted.

Google says
definitely.

There's a trophy guide that suggests there are quite a few things you can do in different ways, and there are interesting trophies for a very varied selection of outcomes.

http://uk.faqs.ign.com/articles/107/1070908p1.html
 
http://www.edge-online.com/news/asa-rejects-heavy-rain-tv-ad-complaints

The UK's Advertising Standards Authority (ASA) has rejected multiple complaints about a series of TV adverts for Sony’s PS3 exclusive Heavy Rain.

The ads in question depicted a store owner being threatened by an armed man. They showed the various ways in which the player – in the role of bystander and private detective Scott Shelby - could deal with the situation, either by choosing to intervene, attack or negotiate.

Three of the ads were restricted to post 19:30 airing, while the fourth was barred from being shown before the 21:00 watershed.

...

What was there to ban in Heavy Rain ?
 
joker454 said:
Just finished this one, good game! One thing though, is there
any way to save Lauren? She died in my play through, but wasn't sure if that was because I didn't save her in time or if that's just how that part is scripted.

Son of a bitch...forum runner for iPhone doesn't understand spoiler tags :(
 
Ha ha, I thought Europeans are more open minded than that ! ^_^

Most of us are, but the U.K. still consider themselves a special kind of European. ;) In fact, many of them will still react shocked when called Europeans. ;)

Anyway, the extremes within Europe are maybe not as crazy as they can be in the U.S., but still very big.
 
I am amazed by people who could complete the
[Double Protection Spoiler Tag for your own good :p]
electric tower
trial. The game flunked me after 3 failed attempts and forced me to go through the "Coward" door.
 
I did it on my first try on Hard, though I did max possible number of mistakes; any more mistake & I would have failed ....when I played it for the 2nd time I did it without any mistakes...ofcourse I was playing on easy :p

That thing becomes real hard cause of the shaking commands when in fear state after Ethan takes few shocks, you just couldn't differentiate between a normal prompt & a rapid tap prompt...what's annoying is that the game throws you a "Hold 2-3 buttons+ rapid tap" command for the first time ever when you get to the end of the trial.
 
Last edited by a moderator:
Yeah, I felt so f*cked after failing that trial. I wanted to help Ethan earnestly and yet I screwed up one of his most important tests. To make sure I had no other choices, I lingered in that scene for 10 minutes or so, hoping that the game would let me redo it. T_T Also contemplated reloading the game, but decided to proceed and see what happen next.
 
I am amazed by people who could complete the
[Double Protection Spoiler Tag for your own good :p]
electric tower
trial. The game flunked me after 3 failed attempts and forced me to go through the "Coward" door.

Even I did that one and I'm rubbish at gaming!
 
Thanks for the encouragement. -_-
[size=-2]My paws, they couldn't hold down that many buttons at the same time.[/size]
 
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